mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
This commit is contained in:
parent
b052a1f970
commit
af8fbf0e3a
122 changed files with 641 additions and 641 deletions
|
|
@ -739,7 +739,7 @@ void DecalRoad::prepRenderImage( SceneRenderState* state )
|
|||
|
||||
// Make it the sort distance the max distance so that
|
||||
// it renders after all the other opaque geometry in
|
||||
// the prepass bin.
|
||||
// the deferred bin.
|
||||
coreRI.sortDistSq = F32_MAX;
|
||||
|
||||
// If we need lights then set them up.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue