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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -80,7 +80,7 @@ class VolumetricFog : public SceneObject
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protected:
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// Rendertargets;
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GFXTextureTargetRef z_buf;
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NamedTexTargetRef mPrepassTarget;
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NamedTexTargetRef mDeferredTarget;
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NamedTexTargetRef mDepthBufferTarget;
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NamedTexTargetRef mFrontBufferTarget;
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@ -89,7 +89,7 @@ class VolumetricFog : public SceneObject
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// Shaders
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GFXShaderRef mShader;
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GFXShaderRef mPrePassShader;
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GFXShaderRef mDeferredShader;
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GFXShaderRef mReflectionShader;
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// Stateblocks
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