Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

View file

@ -80,7 +80,7 @@ class VolumetricFog : public SceneObject
protected:
// Rendertargets;
GFXTextureTargetRef z_buf;
NamedTexTargetRef mPrepassTarget;
NamedTexTargetRef mDeferredTarget;
NamedTexTargetRef mDepthBufferTarget;
NamedTexTargetRef mFrontBufferTarget;
@ -89,7 +89,7 @@ class VolumetricFog : public SceneObject
// Shaders
GFXShaderRef mShader;
GFXShaderRef mPrePassShader;
GFXShaderRef mDeferredShader;
GFXShaderRef mReflectionShader;
// Stateblocks