Update assimpShapeLoader.cpp

because of the convert to lefthand gltf all formats are good with Y_UP
This commit is contained in:
marauder2k7 2024-12-10 18:41:14 +00:00
parent 5beef47b23
commit af6722f547

View file

@ -235,11 +235,6 @@ void AssimpShapeLoader::enumerateScene()
// Format-specific adjustments
String fileExt = String::ToLower(shapePath.getExtension());
const aiImporterDesc* importerDescription = aiGetImporterDesc(fileExt.c_str());
if (fileExt == String::ToString("gltf") || fileExt == String::ToString("glb")) {
Con::printf("[ASSIMP] Detected GLTF format, applying reorientation...");
ColladaUtils::getOptions().upAxis = UPAXISTYPE_X_UP;
}
if (importerDescription && dStrcmp(importerDescription->mName, "Autodesk FBX Importer") == 0) {
Con::printf("[ASSIMP] Detected FBX format, checking unit scale...");
F32 scaleFactor = ColladaUtils::getOptions().unit;
@ -251,8 +246,6 @@ void AssimpShapeLoader::enumerateScene()
{
scaleScene(mScene, 0.01f);
}
ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP;
}
// Extract embedded textures