warning C4706: assignment within conditional expression

This commit is contained in:
Azaezel 2015-08-06 20:52:48 -05:00
parent 78e4a32ad7
commit af38320300

View file

@ -522,8 +522,9 @@ void ForestWindEmitter::_renderEmitterInfo( ObjectRenderInst *ri, SceneRenderSta
// If the camera is close to the sphere, shrink the sphere so it remains visible.
GameConnection* gc = GameConnection::getConnectionToServer();
GameBase* gb;
if ( gc && (gb = gc->getCameraObject()) )
if (gc && (gc->getCameraObject()))
{
gb = gc->getCameraObject();
F32 camDist = (gb->getPosition() - getPosition()).len();
if ( camDist < mWindRadius )
useRadius = camDist;