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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class AppMesh
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5 changed files with 181 additions and 181 deletions
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@ -458,9 +458,9 @@ void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
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// First see what materials we need to update
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PersistenceManager persistMgr;
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for ( U32 iMat = 0; iMat < AppMesh::appMaterials.size(); iMat++ )
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for ( U32 iMat = 0; iMat < AppMesh::mAppMaterials.size(); iMat++ )
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{
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ColladaAppMaterial *mat = dynamic_cast<ColladaAppMaterial*>( AppMesh::appMaterials[iMat] );
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ColladaAppMaterial *mat = dynamic_cast<ColladaAppMaterial*>( AppMesh::mAppMaterials[iMat] );
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if ( mat )
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{
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Material *mappedMat;
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