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https://github.com/TorqueGameEngines/Torque3D.git
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mem report cleanups
ditch reporting ram adresses. it complicates comparisons remove console filtering spool report std::atexit sort report by magnitude, then frequency
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2 changed files with 18 additions and 30 deletions
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@ -256,12 +256,6 @@ S32 TorqueMain(S32 argc, const char **argv)
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if( StandardMainLoop::requiresRestart() )
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Platform::restartInstance();
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#if defined( TORQUE_ENABLE_ASSERTS ) && !defined( TORQUE_DISABLE_MEMORY_MANAGER )
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Memory::shutdown();
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#endif
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// Return.
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return StandardMainLoop::getReturnStatus();
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}
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