From aeb43432fa3588919b122d23e3302e21e2e7f660 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Mon, 11 Feb 2019 07:42:31 -0600 Subject: [PATCH] set gl vertcolor mapping to bgra format, the same as we do for stateblocks --- Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp b/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp index ab9bdb25b..ffb5c409a 100644 --- a/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp +++ b/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp @@ -1159,7 +1159,7 @@ void DiffuseVertColorFeatureGLSL::processVert( Vector< ShaderComponent* >& comp outColor->setStructName( "OUT" ); outColor->setType( "vec4" ); - output = new GenOp( " @ = @;\r\n", outColor, inColor ); + output = new GenOp( " @ = @.bgra;\r\n", outColor, inColor ); } else output = NULL; // Nothing we need to do.