Adds test shapes of Kork and SpaceOrc

Sidestep of memleak from CSF at the moment
Minor fixes and corrections with asset importing and loose files
WIP of updated options menu
This commit is contained in:
Areloch 2019-05-28 17:24:29 -05:00
parent 98c4606b3c
commit ae857faae2
40 changed files with 765 additions and 182 deletions

View file

@ -58,6 +58,87 @@ function OptionsMenu::onWake(%this)
OptionsOKButton.hidden = false;
OptionsCancelButton.hidden = false;
OptionsDefaultsButton.hidden = false;
OptionsMenu.tamlReader = new Taml();
OptionsSettingStack.clear();
%array = OptionsSettingStack;
%array.clear();
%controllerMenuBtn = new GuiButtonCtrl(){
text = "Keyboard and Mouse";
profile = GuiMenuButtonProfile;
extent = %array.extent.x SPC "35";
};
%displayMenuBtn = new GuiButtonCtrl(){
text = "Controller";
profile = GuiMenuButtonProfile;
extent = %array.extent.x SPC "35";
};
%keyboardMenuBtn = new GuiButtonCtrl(){
text = "Display";
profile = GuiMenuButtonProfile;
extent = %array.extent.x SPC "35";
};
%graphicsMenuBtn = new GuiButtonCtrl(){
text = "Graphics";
profile = GuiMenuButtonProfile;
extent = %array.extent.x SPC "35";
};
%audioMenuBtn = new GuiButtonCtrl(){
text = "Audio";
profile = GuiMenuButtonProfile;
extent = %array.extent.x SPC "35";
};
%gameplayMenuBtn = new GuiButtonCtrl(){
text = "Gameplay";
profile = GuiMenuButtonProfile;
extent = %array.extent.x SPC "35";
};
%array.add(%keyboardMenuBtn);
%array.add(%controllerMenuBtn);
%array.add(%displayMenuBtn);
%array.add(%graphicsMenuBtn);
%array.add(%audioMenuBtn);
%array.add(%gameplayMenuBtn);
//We programmatically set up our settings here so we can do some prepwork on the fields/controls
//Presets
/*OptionsMenu.addSettingOption(%array, "Preset", "High", ShadowQualityList, $pref::Video::Resolution);
//AA
OptionsMenu.addSettingOption(%array, "AntiAliasing", "FXAA 4x", ShadowQualityList, $pref::Video::Resolution);
//Lighting
OptionsMenu.addSettingOption(%array, "Shadow Quality", "High", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Shadow Caching", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Soft Shadows", "High", ShadowQualityList, $pref::Video::Resolution);
//Models and Textures
OptionsMenu.addSettingOption(%array, "Level of Detail", "High", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Texture Quality", "High", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Material Quality", "High", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Terrain Detail", "High", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Decal Lifetime", "High", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Ground Clutter Density", "High", ShadowQualityList, $pref::Video::Resolution);
//Effects
OptionsMenu.addSettingOption(%array, "HDR", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Parallax", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Ambient Occlusion", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Light Rays", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Depth of Field", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Vignetting", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Water Reflections", "On", ShadowQualityList, $pref::Video::Resolution);
OptionsMenu.addSettingOption(%array, "Anisotropic Filtering", "16x", ShadowQualityList, $pref::Video::Resolution);*/
}
function OptionsMenuOKButton::onClick(%this)
@ -139,53 +220,62 @@ function OptionsMenu::backOut(%this)
}
}
function OptionsMenu::addSettingOption(%this, %arrayTarget)
function OptionsMenu::addSettingOption(%this, %arrayTarget, %optionName, %defaultValue, %settingsGroup, %targetVar)
{
%graphicsOption = OptionsMenu.tamlReader.read("data/ui/scripts/guis/graphicsMenuSettingsCtrl.taml");
%option = TAMLRead("data/ui/scripts/guis/graphicsMenuSettingsCtrl.taml");
%option-->nameText.text = %optionName;
%option-->SettingText.text = %defaultValue;
%option.qualitySettingGroup = %settingsGroup;
%option.targetVar = %targetVar;
%option.init();
%arrayTarget.add(%graphicsOption);
%arrayTarget.add(%option);
return %graphicsOption;
return %option;
}
function OptionsMenu::addSliderOption(%this, %arrayTarget, %range, %ticks, %variable, %value, %class)
function OptionsMenu::addSliderOption(%this, %arrayTarget, %optionName, %variable, %range, %ticks, %value, %class)
{
%graphicsOption = OptionsMenu.tamlReader.read("data/ui/scripts/guis/graphicsMenuSettingsSlider.taml");
%option = TAMLRead("data/ui/scripts/guis/graphicsMenuSettingsSlider.taml");
%option-->nameText.text = %optionName;
%arrayTarget.add(%graphicsOption);
%arrayTarget.add(%option);
if(%range !$= "")
{
%graphicsOption-->slider.range = %range;
%option-->slider.range = %range;
}
if(%ticks !$= "")
{
%graphicsOption-->slider.ticks = %ticks;
%option-->slider.ticks = %ticks;
}
if(%variable !$= "")
{
%graphicsOption-->slider.variable = %variable;
%option-->slider.variable = %variable;
}
if(%value !$= "")
{
%graphicsOption-->slider.setValue(%value);
%option-->slider.setValue(%value);
}
if(%class !$= "")
{
%graphicsOption-->slider.className = %class;
%option-->slider.className = %class;
}
else
%graphicsOption-->slider.className = OptionsMenuSlider;
%option-->slider.className = OptionsMenuSlider;
%graphicsOption-->slider.snap = true;
%option-->slider.snap = true;
%graphicsOption-->slider.onValueSet();
%option-->slider.onValueSet();
return %graphicsOption;
return %option;
}
function OptionsMenuSlider::onMouseDragged(%this)
@ -208,6 +298,65 @@ function FOVOptionSlider::onValueSet(%this)
%this.getParent().getParent()-->valueText.setText(mRound(%this.value));
}
function OptionsMenuForwardSetting::onClick(%this)
{
//we need to advance through the value list, unless it's the end, in which case we do nothing
echo("Move forward in the list!");
%settingCtrl = %this.getParent();
for ( %i=0; %i < %settingCtrl.qualitySettingGroup.getCount(); %i++ )
{
%level = %settingCtrl.qualitySettingGroup.getObject( %i );
if(%settingCtrl.selectedLevel == %i)
{
//k, shift it
if(%i == %settingCtrl.qualitySettingGroup.getCount() - 1)
{
//oh, we're at the end. Do nothing.
return;
}
else
{
%newLevel = %settingCtrl.qualitySettingGroup.getObject( %i + 1 );
%settingCtrl-->SettingText.setText( %newLevel.displayName );
OptionsPreviewCtrl.bitmap = %newLevel.previewImage;
%settingCtrl.selectedLevel = %i + 1;
return;
}
}
}
}
function OptionsMenuBackSetting::onClick(%this)
{
//we need to advance through the value list, unless it's the end, in which case we do nothing
echo("Move back in the list!");
%settingCtrl = %this.getParent();
for ( %i=0; %i < %settingCtrl.qualitySettingGroup.getCount(); %i++ )
{
%level = %settingCtrl.qualitySettingGroup.getObject( %i );
if(%settingCtrl.selectedLevel == %i)
{
//k, shift it
if(%i == 0)
{
//oh, we're at the end. Do nothing.
return;
}
else
{
%newLevel = %settingCtrl.qualitySettingGroup.getObject( %i - 1 );
%settingCtrl-->SettingText.setText( %newLevel.displayName );
%settingCtrl.selectedLevel = %i - 1;
return;
}
}
}
}
/// Returns true if the current quality settings equal
/// this graphics quality level.
function OptionsMenuSettingLevel::isCurrent( %this )