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https://github.com/TorqueGameEngines/Torque3D.git
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Adds test shapes of Kork and SpaceOrc
Sidestep of memleak from CSF at the moment Minor fixes and corrections with asset importing and loose files WIP of updated options menu
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parent
98c4606b3c
commit
ae857faae2
40 changed files with 765 additions and 182 deletions
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@ -149,12 +149,12 @@ void ImageAsset::loadImage()
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void ImageAsset::initializeAsset()
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{
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loadImage();
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setImageFileName(mImageFileName);
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}
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void ImageAsset::onAssetRefresh()
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{
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loadImage();
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setImageFileName(mImageFileName);
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}
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void ImageAsset::setImageFileName(const char* pScriptFile)
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@ -162,16 +162,16 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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// Ignore no change,
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if (pScriptFile == mImageFileName)
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return;
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// Update.
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mImageFileName = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
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// Refresh the asset.
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refreshAsset();
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loadImage();
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}
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DefineEngineMethod(ImageAsset, getImageFilename, const char*, (), ,
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"Creates an instance of the given GameObject given the asset definition.\n"
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"@return The GameObject entity created from the asset.")
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{
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return object->getImageFileName();
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}
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@ -71,7 +71,7 @@ public:
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bool isValid() { return mIsValidImage; }
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GFXTexHandle* getImage() { return &mImage; }
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GFXTexHandle getImage() { return mImage; }
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protected:
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virtual void initializeAsset(void);
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@ -121,12 +121,17 @@ void MaterialAsset::initializeAsset()
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compileShader();
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if (!Platform::isFullPath(mScriptFile))
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mScriptFile = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptFile;
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if (Platform::isFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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}
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void MaterialAsset::onAssetRefresh()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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@ -151,12 +156,8 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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// Ignore no change,
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if (pScriptFile == mScriptFile)
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return;
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// Update.
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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@ -944,7 +944,12 @@ void GroundCover::_initialize( U32 cellCount, U32 cellPlacementCount )
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Material* mat = dynamic_cast<Material*>(mMatInst->getMaterial());
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if(mat)
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{
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GFXTexHandle tex(mat->mDiffuseMapFilename[0], &GFXStaticTextureSRGBProfile, "GroundCover texture aspect ratio check" );
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GFXTexHandle tex;
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if (!mat->mDiffuseMapFilename[0].isEmpty())
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tex = GFXTexHandle(mat->mDiffuseMapFilename[0], &GFXStaticTextureSRGBProfile, "GroundCover texture aspect ratio check");
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else if (!mat->mDiffuseMapAsset[0].isNull())
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tex = mat->mDiffuseMapAsset[0]->getImage();
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if(tex.isValid())
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{
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U32 w = tex.getWidth();
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