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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times)
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432a927884
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1 changed files with 10 additions and 84 deletions
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@ -579,80 +579,9 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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matSet.restoreSceneViewProjection();
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// Gather the data for the first 4 probes.
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/*const ProbeRenderInst *probe;
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for (U32 i = 0; i < 4; i++)
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{
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if (i >= ProbeRenderInst::all.size())
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break;
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probe = ProbeRenderInst::all[i];
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if (!probe)
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continue;
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if (!probe->mIsEnabled)
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continue;
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// The light positions and spot directions are
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// in SoA order to make optimal use of the GPU.
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const Point3F &probePos = probe->getPosition();
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probePositions[i].x = probePos.x;
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probePositions[i].y = probePos.y;
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probePositions[i].z = probePos.z;
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probeRadius[i] = probe->mRadius;
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const Point3F &minExt = probe->mBounds.minExtents;
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probeBoxMins[i].x = minExt.x;
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probeBoxMins[i].y = minExt.y;
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probeBoxMins[i].z = minExt.z;
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const Point3F &maxExt = probe->mBounds.maxExtents;
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probeBoxMaxs[i].x = maxExt.x;
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probeBoxMaxs[i].y = maxExt.y;
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probeBoxMaxs[i].z = maxExt.z;
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probeIsSphere[i] = probe->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0 : 0.0;
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Point3F localProbePos;
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worldToCameraXfm.mulP(probe->getPosition(), &localProbePos);
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probeLocalPositions[i].x = localProbePos.x;
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probeLocalPositions[i].y = localProbePos.y;
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probeLocalPositions[i].z = localProbePos.z;
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if (probe->mCubemap && !probe->mCubemap.isNull())
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{
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S32 samplerReg = probeCubemapSC->getSamplerRegister();
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if (samplerReg != -1)
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GFX->setCubeTexture(samplerReg + i, probe->mCubemap.getPointer());
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}
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}*/
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//Array rendering
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U32 probeCount = ProbeRenderInst::all.size();
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//mEffectiveProbeCount = 0;
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//mMipCount = 0;
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/*if (probePositionArray.size() != MAX_FORWARD_PROBES)
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{
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probePositionArray.setSize(MAX_FORWARD_PROBES);
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probeBoxMinArray.setSize(MAX_FORWARD_PROBES);
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probeBoxMaxArray.setSize(MAX_FORWARD_PROBES);
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probeBoxMaxArray.setSize(MAX_FORWARD_PROBES);
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probeRefPositionArray.setSize(MAX_FORWARD_PROBES);
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probeConfigArray.setSize(MAX_FORWARD_PROBES);
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probeWorldToObjArray.setSize(MAX_FORWARD_PROBES);
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}*/
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//cubeMaps.clear();
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//irradMaps.clear();
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//Vector<U32> cubemapIdxes;
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S8 bestPickProbes[4] = { -1,-1,-1,-1 };
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U32 effectiveProbeCount = 0;
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@ -666,18 +595,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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if (!curEntry.mIsEnabled)
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continue;
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/*if (curEntry.mIsSkylight)
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{
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if (curEntry.mPrefilterCubemap.isValid() && curEntry.mPrefilterCubemap.isValid())
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{
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GFX->setCubeTexture(probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(), curEntry.mPrefilterCubemap);
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GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap);
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shaderConsts->setSafe(probeShaderConsts->mHasSkylight, 1.0f);
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hasSkylight = true;
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continue;
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}
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}*/
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if (!curEntry.mIsSkylight)
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{
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F32 dist = Point3F(sgData.objTrans->getPosition() - curEntry.getPosition()).len();
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@ -707,6 +624,15 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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probePositionArray[effectiveProbeCount] = curEntry.getPosition();
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probeRefPositionArray[effectiveProbeCount] = curEntry.mProbeRefOffset;
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probeWorldToObjArray[effectiveProbeCount] = curEntry.getTransform();
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probeWorldToObjData[mEffectiveProbeCount] = curEntry.getTransform();
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/*
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Point3F refPos = curEntry.getPosition() + curEntry.mProbeRefOffset;
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Point3F bbMin = refPos - curEntry.mProbeRefScale / 2 * curEntry.getTransform().getScale();
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Point3F bbMax = refPos + curEntry.mProbeRefScale / 2 * curEntry.getTransform().getScale();
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probeBoxMinArray[mEffectiveProbeCount] = Point4F(bbMin.x, bbMin.y, bbMin.z, 0);
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probeBoxMaxArray[mEffectiveProbeCount] = Point4F(bbMax.x, bbMax.y, bbMax.z, 0);*/
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probeBoxMinArray[effectiveProbeCount] = curEntry.mBounds.minExtents;
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probeBoxMaxArray[effectiveProbeCount] = curEntry.mBounds.maxExtents;
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probeConfigArray[effectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
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@ -1052,4 +978,4 @@ DefineEngineMethod(RenderProbeMgr, bakeProbe, void, (ReflectionProbe* probe), (n
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{
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if(probe != nullptr)
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object->bakeProbe(probe);
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}
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}
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