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Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
Shifted every-frame RT allocation to be stored in advancedLightBinManager Remove deprecated references to dynamicShadowMap in light materials Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on Added GLSL version of Viz_SurfaceProperties so it works on both APIs
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8 changed files with 125 additions and 44 deletions
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@ -93,6 +93,8 @@ public:
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NamedTexTargetRef mDiffuseLightingTarget;
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GFXTexHandle mDiffuseLightingTex;
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GFXTextureTargetRef mLightingTargetRef;
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/// The shadow filter mode to use on shadowed light materials.
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static ShadowFilterMode smShadowFilterMode;
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