mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
This commit is contained in:
parent
3b0b3c1f56
commit
ae5a43de70
41 changed files with 3173 additions and 96 deletions
|
|
@ -74,7 +74,7 @@ ConsoleSetType(TypeComponentAssetPtr)
|
|||
if (pAssetPtr == NULL)
|
||||
{
|
||||
// No, so fail.
|
||||
//Con::warnf("(TypeTextureAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
|
||||
//Con::warnf("(TypeComponentAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -85,24 +85,20 @@ ConsoleSetType(TypeComponentAssetPtr)
|
|||
}
|
||||
|
||||
// Warn.
|
||||
Con::warnf("(TypeTextureAssetPtr) - Cannot set multiple args to a single asset.");
|
||||
Con::warnf("(TypeComponentAssetPtr) - Cannot set multiple args to a single asset.");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ComponentAsset::ComponentAsset() :
|
||||
mpOwningAssetManager(NULL),
|
||||
mAssetInitialized(false),
|
||||
mAcquireReferenceCount(0)
|
||||
ComponentAsset::ComponentAsset()
|
||||
{
|
||||
// Generate an asset definition.
|
||||
mpAssetDefinition = new AssetDefinition();
|
||||
mComponentName = StringTable->EmptyString();
|
||||
mComponentClass = StringTable->EmptyString();
|
||||
mFriendlyName = StringTable->EmptyString();
|
||||
mComponentType = StringTable->EmptyString();
|
||||
mDescription = StringTable->EmptyString();
|
||||
|
||||
mComponentName = StringTable->lookup("");
|
||||
mComponentClass = StringTable->lookup("");
|
||||
mFriendlyName = StringTable->lookup("");
|
||||
mComponentType = StringTable->lookup("");
|
||||
mDescription = StringTable->lookup("");
|
||||
mScriptFile = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -127,6 +123,8 @@ void ComponentAsset::initPersistFields()
|
|||
addField("friendlyName", TypeString, Offset(mFriendlyName, ComponentAsset), "The human-readble name for the component.");
|
||||
addField("componentType", TypeString, Offset(mComponentType, ComponentAsset), "The category of the component for organizing in the editor.");
|
||||
addField("description", TypeString, Offset(mDescription, ComponentAsset), "Simple description of the component.");
|
||||
|
||||
addField("scriptFile", TypeString, Offset(mScriptFile, ComponentAsset), "A script file with additional scripted functionality for this component.");
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -135,4 +133,16 @@ void ComponentAsset::copyTo(SimObject* object)
|
|||
{
|
||||
// Call to parent.
|
||||
Parent::copyTo(object);
|
||||
}
|
||||
|
||||
void ComponentAsset::initializeAsset()
|
||||
{
|
||||
if(Platform::isFile(mScriptFile))
|
||||
Con::executeFile(mScriptFile, false, false);
|
||||
}
|
||||
|
||||
void ComponentAsset::onAssetRefresh()
|
||||
{
|
||||
if (Platform::isFile(mScriptFile))
|
||||
Con::executeFile(mScriptFile, false, false);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue