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Remove comments.
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2 changed files with 1 additions and 14 deletions
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@ -42,7 +42,6 @@ inline void dFetchAndAdd( volatile U32& ref, U32 val )
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#if defined(TORQUE_OS_PS3)
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#if defined(TORQUE_OS_PS3)
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cellAtomicAdd32( (std::uint32_t *)&ref, val );
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cellAtomicAdd32( (std::uint32_t *)&ref, val );
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#elif !defined(TORQUE_OS_MAC)
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#elif !defined(TORQUE_OS_MAC)
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//__sync_fetch_and_add( ( volatile long* ) &ref, val );
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__sync_fetch_and_add(&ref, val );
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__sync_fetch_and_add(&ref, val );
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#else
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#else
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OSAtomicAdd32( val, (int32_t* ) &ref);
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OSAtomicAdd32( val, (int32_t* ) &ref);
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@ -54,7 +53,6 @@ inline void dFetchAndAdd( volatile S32& ref, S32 val )
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#if defined(TORQUE_OS_PS3)
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#if defined(TORQUE_OS_PS3)
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cellAtomicAdd32( (std::uint32_t *)&ref, val );
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cellAtomicAdd32( (std::uint32_t *)&ref, val );
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#elif !defined(TORQUE_OS_MAC)
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#elif !defined(TORQUE_OS_MAC)
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//__sync_fetch_and_add( ( volatile long* ) &ref, val );
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__sync_fetch_and_add( &ref, val );
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__sync_fetch_and_add( &ref, val );
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#else
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#else
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OSAtomicAdd32( val, (int32_t* ) &ref);
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OSAtomicAdd32( val, (int32_t* ) &ref);
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@ -412,18 +412,7 @@ void ThreadPool::queueWorkItem( WorkItem* item )
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mWorkItemQueue.insert( item->getPriority(), item );
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mWorkItemQueue.insert( item->getPriority(), item );
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// Wake up some thread, if we need to.
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mSemaphore.release();
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// Use the ready count here as the wake count does
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// not correctly protect the critical section in the
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// thread's run function. This may lead us to release
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// the semaphore more often than necessary, but it avoids
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// a race condition.
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//Wasn't there still a race condition? Why not rely entirely on the semaphore?
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//For example, mNumThreadsReady initializes equalto mNumThreads, which could cause
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//initial work items to hang.
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//if( !dCompareAndSwap( mNumThreadsReady, mNumThreads, mNumThreads ) )
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mSemaphore.release();
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}
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}
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}
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}
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