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DeferredBumpFeat order of operations corrections. Clean.
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2 changed files with 23 additions and 21 deletions
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@ -224,7 +224,7 @@ void DeferredBumpFeatHLSL::processVert( Vector<ShaderComponent*> &componentLis
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// We need the view to tangent space transform in the pixel shader.
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getOutViewToTangent( componentList, meta, fd );
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const bool useTexAnim = fd.features[MFT_TexAnim];
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// Make sure there are texcoords
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if( !fd.features[MFT_Parallax] && !fd.features[MFT_DiffuseMap] )
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@ -237,10 +237,11 @@ void DeferredBumpFeatHLSL::processVert( Vector<ShaderComponent*> &componentLis
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meta,
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componentList );
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}
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if ( fd.features.hasFeature( MFT_DetailNormalMap ) )
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addOutDetailTexCoord( componentList,
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meta,
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useTexAnim );
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addOutDetailTexCoord( componentList,
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meta,
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useTexAnim );
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output = meta;
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}
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