mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
Fixed String -> StringTableEntry conversion in prefab file to correct corruption when setting the filename Cleaned up message spam from the MaterialSlot fields on TSStatics Added getter/setters for terrain file and assets Removed unneeded exec of tools profiles for MainMenuGUI Add logic to remove creators section of AB if in select mode Fixed misc. messageBox invokes that were erroneously converted to 'toolsMessageBox' Fix classname for NotesObject in AB Creator Entry Fix issue where ConvexShapeEditor toolbar would hide after being seen once Changed keybind for quick AB access from 'space' to 'shift space' to avoid input issues when typing in fields in some cases Fixed default image assignments for River objects on foam/ripple/depth Added handling for Material, Sound and Shape asset fields in Object Builder, and updated various objectBuilder class entries to utilize them now. Updated various fields' defaults for ObjectBuilder to utilize correct assetId's Fixed editor SceneTree tooltips for TSShape and GroundCovert to correctly reference assets as needed Added logic to properly check terrain asset validity when prompting to save changes, which would break saving actions before Added menubar items in the Object category to take control and release control of control objects quickly for testing
This commit is contained in:
parent
4176482373
commit
adec6e7c74
21 changed files with 436 additions and 78 deletions
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@ -1,5 +1,3 @@
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exec( "tools/gui/profiles.ed.tscript" );
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//--- OBJECT WRITE BEGIN ---
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$guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
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bitmapAsset = "UI:background_dark_image";
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@ -618,7 +618,9 @@ function AssetBrowser::loadDirectories( %this )
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%dataItem = AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.modulesIdx, "data");
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AssetBrowser-->filterTree.tagsIdx = AssetBrowser-->filterTree.insertItem(1, "Tags");
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AssetBrowser-->filterTree.creatorIdx = AssetBrowser-->filterTree.insertItem(1, "Creator");
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if(!%this.selectMode)
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AssetBrowser-->filterTree.creatorIdx = AssetBrowser-->filterTree.insertItem(1, "Creator");
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%this.dirHandler.loadFolders("data", %dataItem);
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@ -79,7 +79,7 @@ function AssetBrowser::createTerrainAsset(%this)
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}
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else
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{
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toolsMessageBox( "Import Terrain",
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MessageBox( "Import Terrain",
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"Terrain import failed! Check console for error messages.",
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"Ok", "Error" );
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}
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@ -47,7 +47,7 @@ function AssetBrowser::loadCreatorClasses(%this)
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%this.addCreatorClass("LevelInfo", "Level Info" );
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%this.addCreatorClass("Marker", "Path Node" );
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%this.addCreatorClass("MissionArea", "Mission Area" );
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%this.addCreatorClass("Note", "Note" );
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%this.addCreatorClass("NotesObject", "Note" );
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%this.addCreatorClass("Path" );
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%this.addCreatorClass("SpawnSphere", "General Spawn Sphere" );
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%this.addCreatorClass("SpawnSphere", "Player Spawn Sphere"/*, "PlayerDropPoint"*/ );
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@ -145,7 +145,6 @@ function ConvexEditorPlugin::onDeactivated( %this )
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ConvexEditorTreeWindow.setVisible( false );
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ConvexEditorOptionsWindow.setVisible( false );
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ConvexEditorToolbar.setVisible( false );
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%this.map.pop();
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// Remove our menu.
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@ -910,7 +910,7 @@ function GuiEditorTabBook::onWake( %this )
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item[ 1 ] = "Categorized View" TAB "" TAB "GuiEditorToolbox.setViewType( \"Categorized\" );";
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};
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GlobalActionMap.bindCmd( keyboard, space, "", "AssetBrowser.toggleDialog();" );
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GlobalActionMap.bindCmd( keyboard, "shift space", "", "AssetBrowser.toggleDialog();" );
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}
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//---------------------------------------------------------------------------------------------
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@ -283,7 +283,7 @@ function GuiEditCanvas::load( %this, %filename )
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// group. And, it should be the only thing in the group.
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if( !isObject( $guiContent ) )
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{
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toolsMessageBox( getEngineName(),
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MessageBox( getEngineName(),
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"You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown",
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"Ok", "Information" );
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return 0;
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@ -333,7 +333,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
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return;
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else if( %selected.getCount() > 1 )
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{
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toolsMessageBox( "Invalid selection", "Only a single control hierarchy can be saved to a file. Make sure you have selected only one control in the tree view." );
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MessageBox( "Invalid selection", "Only a single control hierarchy can be saved to a file. Make sure you have selected only one control in the tree view." );
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return;
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}
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@ -464,7 +464,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
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GuiEditorStatusBar.print( "Saved file '" @ %currentObject.getFileName() @ "'" );
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}
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else
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toolsMessageBox( "Error writing to file", "There was an error writing to file '" @ %currentFile @ "'. The file may be read-only.", "Ok", "Error" );
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MessageBox( "Error writing to file", "There was an error writing to file '" @ %currentFile @ "'. The file may be read-only.", "Ok", "Error" );
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}
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//---------------------------------------------------------------------------------------------
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@ -490,7 +490,7 @@ function GuiEditCanvas::append( %this )
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if( !isObject( $guiContent ) )
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{
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toolsMessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
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MessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
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return;
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}
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@ -519,7 +519,7 @@ function GuiEditCanvas::revert( %this )
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if( %filename $= "" )
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return;
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if( toolsMessageBox( "Revert Gui", "Really revert the current Gui? This cannot be undone.", "OkCancel", "Question" ) == $MROk )
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if( MessageBox( "Revert Gui", "Really revert the current Gui? This cannot be undone.", "OkCancel", "Question" ) == $MROk )
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%this.load( %filename );
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}
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@ -81,7 +81,7 @@ function GuiEditorNewGuiDialog::onOK( %this )
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if( isObject( %name ) && %name.isMemberOfClass( "GuiControl" ) )
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{
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if( toolsMessageBox( "Warning", "Replace the existing control '" @ %name @ "'?", "OkCancel", "Question" ) == $MROk )
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if( MessageBox( "Warning", "Replace the existing control '" @ %name @ "'?", "OkCancel", "Question" ) == $MROk )
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%name.delete();
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else
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return;
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@ -76,9 +76,9 @@ function RiverEditorGui::createRiver( %this )
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baseColor = "45 108 171 255";
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rippleTex = "core/rendering/images/ripple.dds";
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foamTex = "core/rendering/images/foam";
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depthGradientTex = "core/rendering/images/depthcolor_ramp";
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rippleTex = "Core_Rendering:ripple_image";
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foamTex = "Core_Rendering:foam_image";
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depthGradientTex = "Core_Rendering:depthcolor_ramp_image";
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};
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return %river;
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@ -313,30 +313,6 @@ function ObjectBuilderGui::createImageAssetType(%this, %index)
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else
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%name = %this.field[%index, text];
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//
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/*%this.textControls[%this.numControls] = new GuiTextCtrl() {
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profile = "ToolsGuiTextRightProfile";
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internalName = "assetText";
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text = %name;
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extent = %this.fieldNameExtent;
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position = %this.curXPos @ " " @ %this.curYPos;
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modal = "1";
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};
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//
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%this.controls[%this.numControls] = new GuiButtonCtrl() {
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HorizSizing = "width";
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profile = "ToolsGuiButtonProfile";
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internalName = "assetButton";
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extent = %this.fileButtonExtent;
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position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
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modal = "1";
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command = %this @ ".getImageAsset(" @ %index @ ");";
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};
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%val = %this.field[%index, value];
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%this.controls[%this.numControls].setText(fileBase(%val) @ fileExt(%val));*/
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%this.textControls[%this.numControls] = new GuiTextCtrl() {
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profile = "ToolsGuiTextRightProfile";
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text = %name;
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@ -375,7 +351,7 @@ function ObjectBuilderGui::createImageAssetType(%this, %index)
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modal = "1";
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command = %this @ ".getImageAsset(" @ %index @ ");";
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};
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%button.setBitmap("ToolsModule:change_material_btn_n_image");
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%button.setBitmap("ToolsModule:GameTSCtrl_image");
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%this.controls[%this.numControls].addGuiControl(%button);
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%this.numControls++;
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@ -412,6 +388,279 @@ function ObjectBuilderGui::gotImageAsset(%this, %name)
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// This doesn't work for button controls as getValue returns their state!
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//%this.controls[%this.currentControl].setValue(%name);
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}
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//------------------------------------------------------------------------------
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function ObjectBuilderGui::createMaterialAssetType(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::createMaterialAssetType: invalid field");
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return;
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}
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//
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if(%this.field[%index, text] $= "")
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%name = %this.field[%index, name];
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else
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%name = %this.field[%index, text];
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%this.textControls[%this.numControls] = new GuiTextCtrl() {
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profile = "ToolsGuiTextRightProfile";
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text = %name;
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extent = %this.fieldNameExtent;
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position = %this.curXPos @ " " @ %this.curYPos;
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modal = "1";
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};
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//
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%this.controls[%this.numControls] = new GuiControl() {
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HorizSizing = "width";
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profile = "ToolsGuiDefaultProfile";
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extent = %this.textEditExtent;
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position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
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modal = "1";
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};
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%text = new GuiTextEditCtrl() {
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class = ObjectBuilderGuiTextEditCtrl;
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internalName = "assetText";
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HorizSizing = "width";
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profile = "ToolsGuiTextEditProfile";
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extent = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) - 2 @ " " @ getWord(%this.textEditExtent,1);
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text = %this.field[%index, value];
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position = "0 0";
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modal = "1";
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};
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%this.controls[%this.numControls].addGuiControl(%text);
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%button = new GuiBitmapButtonCtrl() {
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internalName = "assetButton";
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HorizSizing = "left";
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profile = "ToolsGuiButtonProfile";
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extent = %this.matButtonExtent;
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position = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) @ " 0";
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modal = "1";
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command = %this @ ".getMaterialAsset(" @ %index @ ");";
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};
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%button.setBitmap("ToolsModule:change_material_btn_n_image");
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%this.controls[%this.numControls].addGuiControl(%button);
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%this.numControls++;
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%this.curYPos += %this.defaultFieldStep;
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}
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function ObjectBuilderGui::getMaterialAsset(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::getMaterialAsset: invalid field");
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return;
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}
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%val = %this.field[%index, ext];
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//%path = filePath(%val);
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//%ext = fileExt(%val);
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%this.currentControl = %index;
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AssetBrowser.showDialog("MaterialAsset", %this @ ".gotMaterialAsset", "", "", "");
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//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
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}
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function ObjectBuilderGui::gotMaterialAsset(%this, %name)
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{
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%index = %this.currentControl;
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%this.field[%index, value] = %name;
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%this.controls[%this.currentControl]-->assetText.setText(%name);
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%this.lastPath = %name;
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// This doesn't work for button controls as getValue returns their state!
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//%this.controls[%this.currentControl].setValue(%name);
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}
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//------------------------------------------------------------------------------
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function ObjectBuilderGui::createShapeAssetType(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::createShapeAssetType: invalid field");
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return;
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}
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//
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if(%this.field[%index, text] $= "")
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%name = %this.field[%index, name];
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else
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%name = %this.field[%index, text];
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%this.textControls[%this.numControls] = new GuiTextCtrl() {
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profile = "ToolsGuiTextRightProfile";
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text = %name;
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extent = %this.fieldNameExtent;
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position = %this.curXPos @ " " @ %this.curYPos;
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modal = "1";
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};
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//
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%this.controls[%this.numControls] = new GuiControl() {
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HorizSizing = "width";
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profile = "ToolsGuiDefaultProfile";
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extent = %this.textEditExtent;
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position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
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modal = "1";
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};
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%text = new GuiTextEditCtrl() {
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class = ObjectBuilderGuiTextEditCtrl;
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internalName = "assetText";
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HorizSizing = "width";
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profile = "ToolsGuiTextEditProfile";
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extent = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) - 2 @ " " @ getWord(%this.textEditExtent,1);
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text = %this.field[%index, value];
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position = "0 0";
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modal = "1";
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};
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%this.controls[%this.numControls].addGuiControl(%text);
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%button = new GuiBitmapButtonCtrl() {
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internalName = "assetButton";
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HorizSizing = "left";
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profile = "ToolsGuiButtonProfile";
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extent = %this.matButtonExtent;
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position = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) @ " 0";
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modal = "1";
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command = %this @ ".getShapeAsset(" @ %index @ ");";
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};
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%button.setBitmap("ToolsModule:shape_editor_n_image");
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%this.controls[%this.numControls].addGuiControl(%button);
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%this.numControls++;
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%this.curYPos += %this.defaultFieldStep;
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}
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function ObjectBuilderGui::getShapeAsset(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::getShapeAsset: invalid field");
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return;
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}
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%val = %this.field[%index, ext];
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//%path = filePath(%val);
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//%ext = fileExt(%val);
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%this.currentControl = %index;
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AssetBrowser.showDialog("ShapeAsset", %this @ ".gotShapeAsset", "", "", "");
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//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
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}
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function ObjectBuilderGui::gotShapeAsset(%this, %name)
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{
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%index = %this.currentControl;
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%this.field[%index, value] = %name;
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%this.controls[%this.currentControl]-->assetText.setText(%name);
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%this.lastPath = %name;
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// This doesn't work for button controls as getValue returns their state!
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//%this.controls[%this.currentControl].setValue(%name);
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}
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//------------------------------------------------------------------------------
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function ObjectBuilderGui::createSoundAssetType(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::createSoundAssetType: invalid field");
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return;
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}
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//
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if(%this.field[%index, text] $= "")
|
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%name = %this.field[%index, name];
|
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else
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%name = %this.field[%index, text];
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%this.textControls[%this.numControls] = new GuiTextCtrl() {
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profile = "ToolsGuiTextRightProfile";
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text = %name;
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extent = %this.fieldNameExtent;
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position = %this.curXPos @ " " @ %this.curYPos;
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modal = "1";
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};
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||||
|
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//
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%this.controls[%this.numControls] = new GuiControl() {
|
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HorizSizing = "width";
|
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profile = "ToolsGuiDefaultProfile";
|
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extent = %this.textEditExtent;
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position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
|
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modal = "1";
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};
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%text = new GuiTextEditCtrl() {
|
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class = ObjectBuilderGuiTextEditCtrl;
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internalName = "assetText";
|
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HorizSizing = "width";
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profile = "ToolsGuiTextEditProfile";
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extent = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) - 2 @ " " @ getWord(%this.textEditExtent,1);
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text = %this.field[%index, value];
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position = "0 0";
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modal = "1";
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};
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%this.controls[%this.numControls].addGuiControl(%text);
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%button = new GuiBitmapButtonCtrl() {
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internalName = "assetButton";
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HorizSizing = "left";
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profile = "ToolsGuiButtonProfile";
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extent = %this.matButtonExtent;
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position = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) @ " 0";
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modal = "1";
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command = %this @ ".getSoundAsset(" @ %index @ ");";
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};
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%button.setBitmap("ToolsModule:SFXEmitter_image");
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%this.controls[%this.numControls].addGuiControl(%button);
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%this.numControls++;
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%this.curYPos += %this.defaultFieldStep;
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}
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function ObjectBuilderGui::getSoundAsset(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
|
||||
error("ObjectBuilderGui::getSoundAsset: invalid field");
|
||||
return;
|
||||
}
|
||||
|
||||
%val = %this.field[%index, ext];
|
||||
|
||||
//%path = filePath(%val);
|
||||
//%ext = fileExt(%val);
|
||||
|
||||
%this.currentControl = %index;
|
||||
AssetBrowser.showDialog("SoundAsset", %this @ ".gotSoundAsset", "", "", "");
|
||||
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::gotSoundAsset(%this, %name)
|
||||
{
|
||||
%index = %this.currentControl;
|
||||
|
||||
%this.field[%index, value] = %name;
|
||||
%this.controls[%this.currentControl]-->assetText.setText(%name);
|
||||
|
||||
%this.lastPath = %name;
|
||||
|
||||
// This doesn't work for button controls as getValue returns their state!
|
||||
//%this.controls[%this.currentControl].setValue(%name);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
function ObjectBuilderGui::createMaterialNameType(%this, %index)
|
||||
{
|
||||
|
|
@ -680,6 +929,15 @@ function ObjectBuilderGui::process(%this)
|
|||
case "TypeImageAsset":
|
||||
%this.createImageAssetType(%i);
|
||||
|
||||
case "TypeMaterialAsset":
|
||||
%this.createMaterialAssetType(%i);
|
||||
|
||||
case "TypeShapeAsset":
|
||||
%this.createShapeAssetType(%i);
|
||||
|
||||
case "TypeSoundAsset":
|
||||
%this.createSoundAssetType(%i);
|
||||
|
||||
case "TypeMaterialName":
|
||||
%this.createMaterialNameType(%i);
|
||||
|
||||
|
|
@ -753,7 +1011,10 @@ function ObjectBuilderGui::onOK(%this)
|
|||
continue;
|
||||
}
|
||||
if (%this.field[%i, type] $= "TypeImageAsset" ||
|
||||
%this.field[%i, type] $= "TypeTerrainAsset")
|
||||
%this.field[%i, type] $= "TypeTerrainAsset" ||
|
||||
%this.field[%i, type] $= "TypeMaterialAsset" ||
|
||||
%this.field[%i, type] $= "TypeShapeAsset"
|
||||
)
|
||||
{
|
||||
%this.field[%i, value] = %this.controls[%i]-->assetText.getText();
|
||||
continue;
|
||||
|
|
@ -861,7 +1122,6 @@ function ObjectBuilderGui::buildScatterSky( %this, %dontWarnAboutSun )
|
|||
%this.addField( "moonMatAsset", "TypeMaterialAsset", "Moon Material", "Core_Rendering:moon_wglow" );
|
||||
%this.addField( "nightCubemap", "TypeCubemapName", "Night Cubemap", "NightCubemap" );
|
||||
%this.addField( "useNightCubemap", "TypeBool", "Use Night Cubemap", "true" );
|
||||
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildCloudLayer(%this)
|
||||
|
|
@ -954,7 +1214,7 @@ function ObjectBuilderGui::buildSun( %this, %dontWarnAboutScatterSky )
|
|||
|
||||
// This is a trick... any fields added after process won't show
|
||||
// up as controls, but will be applied to the created object.
|
||||
%this.addField( "coronaMaterial", "TypeMaterialName", "Corona Material", "Corona_Mat" );
|
||||
%this.addField( "coronaMaterial", "TypeMaterialAsset", "Corona Material", "Core_Rendering:Corona_Mat" );
|
||||
%this.addField( "flareType", "TypeLightFlareDataPtr", "Flare", "SunFlareExample" );
|
||||
}
|
||||
|
||||
|
|
@ -994,9 +1254,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
|
|||
%this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
|
||||
%this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
|
||||
|
||||
%this.addField("rippleTexAsset", "TypeImageAssetId", "Ripple Texture", "Core_Rendering:ripple_image" );
|
||||
%this.addField("depthGradientTexAsset", "TypeImageAssetId", "Depth Gradient Texture", "Core_Rendering:depthcolor_ramp_imag" );
|
||||
%this.addField("foamTexAsset", "TypeImageAssetId", "Foam Texture", "Core_Rendering:foam_image" );
|
||||
%this.addField("rippleTex", "TypeImageAsset", "Ripple Texture", "Core_Rendering:ripple_image" );
|
||||
%this.addField("depthGradientTex", "TypeImageAsset", "Depth Gradient Texture", "Core_Rendering:depthcolor_ramp_image" );
|
||||
%this.addField("foamTex", "TypeImageAsset", "Foam Texture", "Core_Rendering:foam_image" );
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildWaterBlock(%this)
|
||||
|
|
@ -1038,8 +1298,8 @@ function ObjectBuilderGui::buildTerrainBlock(%this)
|
|||
function ObjectBuilderGui::buildGroundCover( %this )
|
||||
{
|
||||
%this.objectClassName = "GroundCover";
|
||||
%this.addField( "material", "TypeMaterialName", "Material Name", "" );
|
||||
%this.addField( "shapeFilename[0]", "TypeFile", "Shape File [Optional]", "", "*.*");
|
||||
%this.addField( "materialAsset", "TypeMaterialAsset", "Material Asset", "" );
|
||||
%this.addField( "shapeAsset[0]", "TypeShapeAsset", "Shape Asset [Optional]", "", "");
|
||||
%this.process();
|
||||
|
||||
// This is a trick... any fields added after process won't show
|
||||
|
|
@ -1212,6 +1472,9 @@ function ObjectBuilderGui::buildGeneralDropPoint(%this)
|
|||
function ObjectBuilderGui::buildNotesObject(%this)
|
||||
{
|
||||
%this.objectClassName = "NotesObject";
|
||||
%this.addField("note", "TypeString", "Note Text", "");
|
||||
%this.addField("showArrow", "TypeBool", "Show Arrow", "");
|
||||
%this.addField("arrowColor", "TypeColorI", "Arrow Color", "255 0 0 255");
|
||||
%this.process();
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -1221,11 +1484,11 @@ function ObjectBuilderGui::buildVolumetricFog(%this)
|
|||
{
|
||||
// Change this if you want to default to another Folder
|
||||
// Otherwise every time you want to add a Fog you will go this.
|
||||
%defShape = "core/rendering/shapes/Fog_Cube.DAE";
|
||||
%defShape = "Core_Rendering:Fog_Cube";
|
||||
%this.lastPath=getMainDotCsDir() @ %defShape;
|
||||
OBObjectName.setValue( "" );
|
||||
%this.objectClassName = "VolumetricFog";
|
||||
%this.addField( "shapeName", "TypeFile", "Shape (Fog volume)", "", "*.dts;*.dae");
|
||||
%this.addField( "shapeAsset", "TypeShapeAsset", "Shape (Fog volume)", "", "");
|
||||
%this.addField("Scale", "TypePoint3", "Scale", "1 1 1");
|
||||
%this.addField("FogColor", "TypeColorI", "FogColor", "200 200 200 255");
|
||||
%this.process();
|
||||
|
|
|
|||
|
|
@ -1826,7 +1826,10 @@ function EditorTree::update( %this )
|
|||
// Tooltip for TSStatic
|
||||
function EditorTree::GetTooltipTSStatic( %this, %obj )
|
||||
{
|
||||
return "Shape: " @ %obj.shapeName;
|
||||
%shapeName = %obj.shapeAsset;
|
||||
if(%shapeName $= "")
|
||||
%shapeName = %obj.getShape();
|
||||
return "Shape: " @ %shapeName;
|
||||
}
|
||||
|
||||
// Tooltip for ShapeBase
|
||||
|
|
@ -1862,7 +1865,10 @@ function EditorTree::GetTooltipPrefab( %this, %obj )
|
|||
// Tooltip for GroundCover
|
||||
function EditorTree::GetTooltipGroundCover( %this, %obj )
|
||||
{
|
||||
%text = "Material: " @ %obj.material;
|
||||
%matName = %obj.materialAsset;
|
||||
if(%matName $= "")
|
||||
%matName = %obj.getMaterial();
|
||||
%text = "Material: " @ %matName;
|
||||
for(%i=0; %i<8; %i++)
|
||||
{
|
||||
if(%obj.probability[%i] > 0 && %obj.shapeFilename[%i] !$= "")
|
||||
|
|
|
|||
|
|
@ -79,4 +79,4 @@ GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
|
|||
|
||||
EditorMap.bind( mouse, "alt zaxis", editorWheelFadeScroll );
|
||||
|
||||
EditorMap.bindCmd( keyboard, space, "", "AssetBrowser.toggleDialog();" );
|
||||
EditorMap.bindCmd( keyboard, "shift space", "", "AssetBrowser.toggleDialog();" );
|
||||
|
|
|
|||
|
|
@ -204,8 +204,7 @@ function EditorNewLevel( %level )
|
|||
%saveFirst = false;
|
||||
if ( EditorIsDirty() )
|
||||
{
|
||||
error(knob);
|
||||
%saveFirst = toolsMessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
|
||||
%saveFirst = MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
|
||||
$Server::MissionFile @ "\" before creating a new mission?", "SaveDontSave", "Question") == $MROk;
|
||||
}
|
||||
|
||||
|
|
@ -300,7 +299,7 @@ function EditorSaveMission()
|
|||
// first check for dirty and read-only files:
|
||||
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
|
||||
{
|
||||
toolsMessageBox("Error", "Mission file \""@ $Server::MissionFile @ "\" is read-only. Continue?", "Ok", "Stop");
|
||||
MessageBox("Error", "Mission file \""@ $Server::MissionFile @ "\" is read-only. Continue?", "Ok", "Stop");
|
||||
return false;
|
||||
}
|
||||
if(ETerrainEditor.isDirty)
|
||||
|
|
@ -310,9 +309,18 @@ function EditorSaveMission()
|
|||
|
||||
while ((%terrainObject = containerSearchNext()) != 0)
|
||||
{
|
||||
if (!isWriteableFileName(%terrainObject.terrainFile))
|
||||
%terrFile = %terrainObject.getTerrain();
|
||||
if(AssetDatabase.isDeclaredAsset(%terrFile))
|
||||
{
|
||||
if (toolsMessageBox("Error", "Terrain file \""@ %terrainObject.terrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
|
||||
%assetDef = AssetDatabase.acquireAsset(%terrFile);
|
||||
%file = %assetDef.getTerrainFilePath();
|
||||
AssetDatabase.releaseAsset(%terrFile);
|
||||
%terrFile = %file;
|
||||
}
|
||||
|
||||
if (!isWriteableFileName(%terrFile) && %bypass $= "")
|
||||
{
|
||||
if (MessageBox("Error", "Terrain file \""@ %terrainObject.terrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
|
||||
continue;
|
||||
else
|
||||
return false;
|
||||
|
|
@ -497,12 +505,12 @@ function EditorOpenMission(%levelAsset)
|
|||
if( EditorIsDirty())
|
||||
{
|
||||
// "EditorSaveBeforeLoad();", "getLoadFilename(\"*.mis\", \"EditorDoLoadMission\");"
|
||||
if(toolsMessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
|
||||
if(MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
|
||||
$Server::MissionFile @ "\" before opening a new mission?", SaveDontSave, Question) == $MROk)
|
||||
{
|
||||
if(! EditorSaveMission())
|
||||
return;
|
||||
}
|
||||
if(!EditorSaveMission())
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(%levelAsset $= "")
|
||||
|
|
@ -779,8 +787,20 @@ function makeSelectedAMesh(%assetId)
|
|||
function EditorTakeControlOfEntity()
|
||||
{
|
||||
%object = EWorldEditor.getSelectedObject(0);
|
||||
switchCamera(localClientConnection, %object);
|
||||
switchControlObject(localClientConnection, %object);
|
||||
if(isObject(%object) && %object.getClassName() !$= "Camera")
|
||||
{
|
||||
$Editor::previousControlObject = localClientConnection.getControlObject();
|
||||
localClientConnection.setControlObject(%object);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function EditorReleaseControlOfEntity()
|
||||
{
|
||||
if(isObject($Editor::previousControlObject))
|
||||
{
|
||||
localClientConnection.setControlObject($Editor::previousControlObject);
|
||||
}
|
||||
}
|
||||
|
||||
function EditorMount()
|
||||
|
|
|
|||
|
|
@ -459,9 +459,11 @@ function EditorGui::buildMenus(%this)
|
|||
Item[18] = "Explode Selected Prefab" TAB "" TAB "EditorExplodePrefab();";
|
||||
Item[19] = "-";
|
||||
Item[20] = "Take control of entity" TAB "" TAB "EditorTakeControlOfEntity();";
|
||||
Item[21] = "-";
|
||||
Item[22] = "Mount Selection A to B" TAB "" TAB "EditorMount();";
|
||||
Item[23] = "Unmount Selected Object" TAB "" TAB "EditorUnmount();";
|
||||
Item[21] = "Release control of entity" TAB "" TAB "EditorReleaseControlOfEntity();";
|
||||
|
||||
Item[22] = "-";
|
||||
Item[23] = "Mount Selection A to B" TAB "" TAB "EditorMount();";
|
||||
Item[24] = "Unmount Selected Object" TAB "" TAB "EditorUnmount();";
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue