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Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the interface updates in the Terrain Painter.
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17 changed files with 2210 additions and 242 deletions
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@ -94,6 +94,10 @@ void TerrainBlock::_updateMaterials()
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if ( mat->getDetailMap().isNotEmpty() &&
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mat->getDetailDistance() > mMaxDetailDistance )
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mMaxDetailDistance = mat->getDetailDistance();
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if ( mat->getMacroMap().isNotEmpty() &&
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mat->getMacroDistance() > mMaxDetailDistance )
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mMaxDetailDistance = mat->getMacroDistance();
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}
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if ( mCell )
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