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Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
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commit
adb875cb54
84 changed files with 362 additions and 10427 deletions
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@ -535,8 +535,6 @@ if(WIN32)
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if(TORQUE_D3D11)
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addPath("${srcDir}/gfx/D3D11")
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endif()
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addPath("${srcDir}/gfx/D3D9")
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addPath("${srcDir}/gfx/D3D9/pc")
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addPath("${srcDir}/shaderGen/HLSL")
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addPath("${srcDir}/terrain/hlsl")
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addPath("${srcDir}/forest/hlsl")
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@ -659,7 +657,7 @@ endif()
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if(WIN32)
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# copy pasted from T3D build system, some might not be needed
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set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
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set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
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mark_as_advanced(TORQUE_EXTERNAL_LIBS)
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addLib("${TORQUE_EXTERNAL_LIBS}")
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