get probes displaying with low Texture quality

refactored detection of texture sizes for cubemaps
removed the assumption that if we give U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile ) no profile, it should go right ahead and downscale anyway
sniped the downscaling strings in the resulting U32 getProbeTexSize(); and void setCubeTexSize(const U32 cubemapFaceSize); until sucj time as we can properly follow up all possible combinations of shiping in one scale, and a customer choosing to use lower resolution textures as the current result is a hard shutoff entirely
This commit is contained in:
AzaezelX 2022-09-14 15:58:32 -05:00
parent 1541a8cc68
commit ad3c961579
7 changed files with 61 additions and 55 deletions

View file

@ -402,7 +402,7 @@ public:
/// </summary>
/// <returns>the PostEffect object</returns>
PostEffect* getProbeArrayEffect();
U32 getProbeTexSize();
/// <summary>
/// Finds the associated cubemap array slot for the incoming ProbeInfo and updates the array's texture(s) from it
/// </summary>