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get probes displaying with low Texture quality
refactored detection of texture sizes for cubemaps removed the assumption that if we give U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile ) no profile, it should go right ahead and downscale anyway sniped the downscaling strings in the resulting U32 getProbeTexSize(); and void setCubeTexSize(const U32 cubemapFaceSize); until sucj time as we can properly follow up all possible combinations of shiping in one scale, and a customer choosing to use lower resolution textures as the current result is a hard shutoff entirely
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7 changed files with 61 additions and 55 deletions
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@ -100,7 +100,7 @@ GFXTextureManager::~GFXTextureManager()
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U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile )
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{
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if ( !profile || profile->canDownscale() )
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if ( profile && profile->canDownscale() )
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return smTextureReductionLevel;
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return 0;
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