mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
get probes displaying with low Texture quality
refactored detection of texture sizes for cubemaps removed the assumption that if we give U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile ) no profile, it should go right ahead and downscale anyway sniped the downscaling strings in the resulting U32 getProbeTexSize(); and void setCubeTexSize(const U32 cubemapFaceSize); until sucj time as we can properly follow up all possible combinations of shiping in one scale, and a customer choosing to use lower resolution textures as the current result is a hard shutoff entirely
This commit is contained in:
parent
1541a8cc68
commit
ad3c961579
7 changed files with 61 additions and 55 deletions
|
|
@ -396,19 +396,8 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
|
|||
AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
|
||||
AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
|
||||
|
||||
U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
|
||||
U32 scaledSize = cubemaps[0]->getSize();
|
||||
|
||||
if (downscalePower != 0)
|
||||
{
|
||||
// Otherwise apply the appropriate scale...
|
||||
scaledSize >>= downscalePower;
|
||||
}
|
||||
|
||||
//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
|
||||
mSize = scaledSize;
|
||||
setCubeTexSize(cubemaps);
|
||||
mFormat = cubemaps[0]->getFormat();
|
||||
mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
|
||||
mNumCubemaps = cubemapCount;
|
||||
|
||||
//create texture object
|
||||
|
|
@ -475,16 +464,7 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
|
|||
//Just allocate the cubemap array but we don't upload any data
|
||||
void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
|
||||
{
|
||||
U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
|
||||
U32 scaledSize = cubemapFaceSize;
|
||||
|
||||
if (downscalePower != 0)
|
||||
{
|
||||
scaledSize >>= downscalePower;
|
||||
}
|
||||
|
||||
mSize = scaledSize;
|
||||
mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize) - downscalePower;
|
||||
setCubeTexSize(cubemapFaceSize);
|
||||
mNumCubemaps = cubemapCount;
|
||||
mFormat = format;
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
#include "gfx/gfxDevice.h"
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#include "gfx/gfxTextureManager.h"
|
||||
#include "gfx/bitmap/imageUtils.h"
|
||||
|
||||
|
||||
GFXCubemap::GFXCubemap()
|
||||
|
|
@ -138,3 +139,33 @@ const String GFXCubemapArray::describeSelf() const
|
|||
return String();
|
||||
}
|
||||
|
||||
|
||||
void GFXCubemapArray::setCubeTexSize(GFXCubemapHandle* cubemaps)
|
||||
{
|
||||
U32 downscalePower = 0;// GFXTextureManager::smTextureReductionLevel;
|
||||
U32 scaledSize = cubemaps[0]->getSize();
|
||||
|
||||
if (downscalePower != 0)
|
||||
{
|
||||
// Otherwise apply the appropriate scale...
|
||||
scaledSize >>= downscalePower;
|
||||
}
|
||||
|
||||
//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
|
||||
mSize = scaledSize;
|
||||
mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
|
||||
}
|
||||
|
||||
void GFXCubemapArray::setCubeTexSize(U32 cubemapFaceSize)
|
||||
{
|
||||
U32 downscalePower = 0;// GFXTextureManager::smTextureReductionLevel;
|
||||
U32 scaledSize = cubemapFaceSize;
|
||||
|
||||
if (downscalePower != 0)
|
||||
{
|
||||
scaledSize >>= downscalePower;
|
||||
}
|
||||
|
||||
mSize = scaledSize;
|
||||
mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize) - downscalePower;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -127,7 +127,10 @@ protected:
|
|||
public:
|
||||
GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {}
|
||||
virtual ~GFXCubemapArray() {};
|
||||
|
||||
/// Initialize from an array of cubemaps
|
||||
void setCubeTexSize(GFXCubemapHandle* cubemaps);
|
||||
void setCubeTexSize(const U32 cubemapFaceSize);
|
||||
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
|
||||
/// Initialize cubemapCount number of blank cubemaps in the array
|
||||
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ GFXTextureManager::~GFXTextureManager()
|
|||
|
||||
U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile )
|
||||
{
|
||||
if ( !profile || profile->canDownscale() )
|
||||
if ( profile && profile->canDownscale() )
|
||||
return smTextureReductionLevel;
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
|
|
@ -322,19 +322,8 @@ void GFXGLCubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
|
|||
AssertFatal(cubemaps, "GFXGLCubemapArray- Got null GFXCubemapHandle!");
|
||||
AssertFatal(*cubemaps, "GFXGLCubemapArray - Got empty cubemap!");
|
||||
|
||||
U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
|
||||
U32 scaledSize = cubemaps[0]->getSize();
|
||||
|
||||
if (downscalePower != 0)
|
||||
{
|
||||
// Otherwise apply the appropriate scale...
|
||||
scaledSize >>= downscalePower;
|
||||
}
|
||||
|
||||
//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
|
||||
mSize = scaledSize;
|
||||
setCubeTexSize(cubemaps);
|
||||
mFormat = cubemaps[0]->getFormat();
|
||||
mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
|
||||
mNumCubemaps = cubemapCount;
|
||||
const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
|
||||
|
||||
|
|
@ -379,19 +368,8 @@ void GFXGLCubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
|
|||
//Just allocate the cubemap array but we don't upload any data
|
||||
void GFXGLCubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
|
||||
{
|
||||
U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
|
||||
U32 scaledSize = cubemapFaceSize;
|
||||
|
||||
if (downscalePower != 0)
|
||||
{
|
||||
// Otherwise apply the appropriate scale...
|
||||
scaledSize >>= downscalePower;
|
||||
}
|
||||
|
||||
//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
|
||||
mSize = scaledSize;
|
||||
setCubeTexSize(cubemapCount);
|
||||
mFormat = format;
|
||||
mMipMapLevels = ImageUtil::getMaxMipCount(scaledSize, scaledSize);
|
||||
mNumCubemaps = cubemapCount;
|
||||
const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue