Merge pull request #1617 from Azaezel/deferedWrapupOrder

removes w=z trick (was causing fisheye, effectively)
This commit is contained in:
Areloch 2016-05-20 00:10:33 -05:00
commit acf6ddb1ce
12 changed files with 4 additions and 12 deletions

View file

@ -55,7 +55,7 @@ new ShaderData( AL_DeferredShader )
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXBeforeBin";
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;