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Add all new AFX files
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Engine/source/afx/xm/afxXM_GroundConform.cpp
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Engine/source/afx/xm/afxXM_GroundConform.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/xm/afxXfmMod.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxXM_GroundConformData : public afxXM_WeightedBaseData
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{
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typedef afxXM_WeightedBaseData Parent;
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public:
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F32 height;
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bool do_terrain;
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bool do_interiors;
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bool do_orientation;
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public:
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/*C*/ afxXM_GroundConformData();
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/*C*/ afxXM_GroundConformData(const afxXM_GroundConformData&, bool = false);
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void packData(BitStream* stream);
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void unpackData(BitStream* stream);
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virtual bool allowSubstitutions() const { return true; }
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static void initPersistFields();
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afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
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DECLARE_CONOBJECT(afxXM_GroundConformData);
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DECLARE_CATEGORY("AFX");
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};
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class afxXM_GroundConform : public afxXM_WeightedBase
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{
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typedef afxXM_WeightedBase Parent;
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afxXM_GroundConformData* db;
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SceneContainer* container;
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public:
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/*C*/ afxXM_GroundConform(afxXM_GroundConformData*, afxEffectWrapper*, bool on_server);
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virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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IMPLEMENT_CO_DATABLOCK_V1(afxXM_GroundConformData);
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ConsoleDocClass( afxXM_GroundConformData,
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"@brief An xmod datablock.\n\n"
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"@ingroup afxXMods\n"
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"@ingroup AFX\n"
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"@ingroup Datablocks\n"
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);
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afxXM_GroundConformData::afxXM_GroundConformData()
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{
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height = 0.0f;
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do_terrain = true;
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do_interiors = true;
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do_orientation = false;
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}
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afxXM_GroundConformData::afxXM_GroundConformData(const afxXM_GroundConformData& other, bool temp_clone) : afxXM_WeightedBaseData(other, temp_clone)
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{
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height = other.height;
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do_terrain = other.do_terrain;
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do_interiors = other.do_interiors;
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do_orientation = other.do_orientation;
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}
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void afxXM_GroundConformData::initPersistFields()
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{
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addField("height", TypeF32, Offset(height, afxXM_GroundConformData),
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"...");
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addField("conformToTerrain", TypeBool, Offset(do_terrain, afxXM_GroundConformData),
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"...");
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addField("conformToInteriors", TypeBool, Offset(do_interiors, afxXM_GroundConformData),
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"...");
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addField("conformOrientation", TypeBool, Offset(do_orientation, afxXM_GroundConformData),
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"...");
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Parent::initPersistFields();
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}
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void afxXM_GroundConformData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->write(height);
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stream->write(do_terrain);
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stream->write(do_interiors);
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stream->write(do_orientation);
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}
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void afxXM_GroundConformData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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stream->read(&height);
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stream->read(&do_terrain);
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stream->read(&do_interiors);
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stream->read(&do_orientation);
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}
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afxXM_Base* afxXM_GroundConformData::create(afxEffectWrapper* fx, bool on_server)
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{
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afxXM_GroundConformData* datablock = this;
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if (getSubstitutionCount() > 0)
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{
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datablock = new afxXM_GroundConformData(*this, true);
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this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex());
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}
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return new afxXM_GroundConform(datablock, fx, on_server);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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afxXM_GroundConform::afxXM_GroundConform(afxXM_GroundConformData* db, afxEffectWrapper* fxw, bool on_server)
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: afxXM_WeightedBase(db, fxw)
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{
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this->db = db;
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this->container = (on_server) ? &gServerContainer : &gClientContainer;
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}
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void afxXM_GroundConform::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
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{
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RayInfo rInfo;
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bool hit = false;
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if (db->do_interiors)
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{
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U32 mask = InteriorLikeObjectType;
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if (db->do_terrain)
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{
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mask |= TerrainObjectType | TerrainLikeObjectType;
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}
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Point3F above_pos(params.pos); above_pos.z += 0.1f;
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Point3F below_pos(params.pos); below_pos.z -= 10000;
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hit = container->castRay(above_pos, below_pos, mask, &rInfo);
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if (!hit)
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{
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above_pos.z = params.pos.z + 10000;
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below_pos.z = params.pos.z - 0.1f;
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hit = container->castRay(below_pos, above_pos, mask, &rInfo);
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}
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}
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else if (db->do_terrain)
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{
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U32 mask = TerrainObjectType | TerrainLikeObjectType;
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Point3F above_pos(params.pos); above_pos.z += 10000;
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Point3F below_pos(params.pos); below_pos.z -= 10000;
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hit = container->castRay(above_pos, below_pos, mask, &rInfo);
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}
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if (hit)
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{
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F32 terrain_z = rInfo.point.z;
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F32 wt_factor = calc_weight_factor(elapsed);
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F32 old_z = params.pos.z;
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F32 new_z = terrain_z + db->height;
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params.pos.z = ((1-wt_factor)*old_z) + ((wt_factor)*new_z);
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if (db->do_orientation)
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{
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Point3F x,y,z;
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z = rInfo.normal;
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z.normalize();
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params.ori.getColumn(1,&y);
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mCross(y,z,&x);
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x.normalize();
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mCross(z,x,&y);
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params.ori.setColumn(0,x);
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params.ori.setColumn(1,y);
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params.ori.setColumn(2,z);
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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