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Add all new AFX files
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102
Engine/source/afx/util/afxPath.h
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102
Engine/source/afx/util/afxPath.h
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_PATH_H_
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#define _AFX_PATH_H_
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#include "core/util/tVector.h"
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class afxPathData : public GameBaseData
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{
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typedef GameBaseData Parent;
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static StringTableEntry POINTS_FIELD;
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static StringTableEntry ROLL_FIELD;
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static StringTableEntry TIMES_FIELD;
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bool resolved;
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bool update_points;
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bool update_rolls;
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bool update_times;
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void update_derived_values();
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void clear_arrays();
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void derive_points_array();
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void derive_rolls_array();
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void derive_times_array();
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static void extract_floats_from_string(Vector<F32>& values, const char* points_str);
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static Point3F* build_points_array(Vector<F32>& values, U32& n_points, bool reverse=false);
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static F32* build_floats_array(Vector<F32>& values, U32& n_floats, bool reverse=false);
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public:
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U32 num_points;
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StringTableEntry points_string;
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Point3F* points;
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StringTableEntry roll_string;
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F32* rolls;
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StringTableEntry times_string;
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F32* times;
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StringTableEntry loop_string;
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F32 delay;
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F32 lifetime;
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U32 loop_type;
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F32 mult;
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F32 time_offset;
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bool reverse;
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Point3F offset;
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bool echo;
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bool concentric;
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public:
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/*C*/ afxPathData();
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/*C*/ afxPathData(const afxPathData&, bool = false);
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/*D*/ ~afxPathData();
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virtual bool onAdd();
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virtual void onRemove();
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virtual void packData(BitStream*);
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virtual void unpackData(BitStream*);
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bool preload(bool server, String &errorStr);
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virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
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virtual void onPerformSubstitutions();
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virtual bool allowSubstitutions() const { return true; }
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static void initPersistFields();
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DECLARE_CONOBJECT(afxPathData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_PATH_H_
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