mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Add all new AFX files
This commit is contained in:
parent
f2b86b7df3
commit
ace877b409
218 changed files with 54970 additions and 0 deletions
92
Engine/source/afx/util/afxCurve3D.h
Normal file
92
Engine/source/afx/util/afxCurve3D.h
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _AFX_CURVE_3D_H_
|
||||
#define _AFX_CURVE_3D_H_
|
||||
|
||||
#include "core/util/tVector.h"
|
||||
#include "math/mPoint3.h"
|
||||
|
||||
class afxCurveEval;
|
||||
|
||||
class afxCurve3D
|
||||
{
|
||||
class CurvePoint
|
||||
{
|
||||
public:
|
||||
F32 parameter;
|
||||
Point3F point;
|
||||
|
||||
// new:
|
||||
Point3F tangent;
|
||||
};
|
||||
|
||||
private:
|
||||
afxCurveEval* evaluator;
|
||||
Point3F start_value;
|
||||
Point3F final_value;
|
||||
Point3F start_tangent;
|
||||
Point3F final_tangent;
|
||||
bool usable;
|
||||
|
||||
//std::vector<CurvePoint> points;
|
||||
Vector<CurvePoint> points;
|
||||
|
||||
Point3F default_vector;
|
||||
|
||||
//static bool compare_CurvePoint( const CurvePoint &a, const CurvePoint &b );
|
||||
static S32 QSORT_CALLBACK compare_CurvePoint( const void* a, const void* b );
|
||||
|
||||
// new
|
||||
Point3F last_tangent;
|
||||
bool flip;
|
||||
|
||||
public:
|
||||
afxCurve3D();
|
||||
~afxCurve3D();
|
||||
|
||||
void addPoint( F32 param, Point3F &v );
|
||||
void setPoint( int index, Point3F &v );
|
||||
void sort( );
|
||||
int numPoints();
|
||||
F32 getParameter( int index );
|
||||
Point3F getPoint( int index );
|
||||
Point3F evaluate( F32 param );
|
||||
Point3F evaluateTangent( F32 param );
|
||||
|
||||
void print();
|
||||
|
||||
void computeTangents();
|
||||
|
||||
//MatrixF createOrientFromDir( Point3F &direction );
|
||||
|
||||
private:
|
||||
Point3F computeTangentP0( Point3F &p0, Point3F &p1, int start_index );
|
||||
Point3F computeTangentP1( Point3F &p0, Point3F &p1, int end_index );
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#endif // _AFX_CURVE_3D_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue