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Add all new AFX files
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Engine/source/afx/ui/afxStatusBar.cpp
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Engine/source/afx/ui/afxStatusBar.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/engineAPI.h"
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#include "gui/core/guiControl.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/shapeBase.h"
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#include "gfx/gfxDrawUtil.h"
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#include "afx/ui/afxProgressBase.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxStatusBar : public GuiControl, public afxProgressBase
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{
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typedef GuiControl Parent;
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LinearColorF rgba_fill;
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F32 fraction;
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ShapeBase* shape;
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bool show_energy;
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bool monitor_player;
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public:
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/*C*/ afxStatusBar();
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virtual void onRender(Point2I, const RectI&);
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void setFraction(F32 frac);
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F32 getFraction() const { return fraction; }
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virtual void setProgress(F32 value) { setFraction(value); }
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void setShape(ShapeBase* s);
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void clearShape() { setShape(NULL); }
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virtual bool onWake();
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virtual void onSleep();
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onDeleteNotify(SimObject*);
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static void initPersistFields();
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DECLARE_CONOBJECT(afxStatusBar);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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IMPLEMENT_CONOBJECT(afxStatusBar);
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ConsoleDocClass( afxStatusBar,
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"@brief A GUI status bar for tracking and displaying health and energy of ShapeBase "
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"objects.\n\n"
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"@ingroup afxGUI\n"
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"@ingroup AFX\n"
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);
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afxStatusBar::afxStatusBar()
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{
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rgba_fill.set(0.0f, 1.0f, 1.0f, 1.0f);
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fraction = 1.0f;
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shape = 0;
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show_energy = false;
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monitor_player = false;
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}
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void afxStatusBar::setFraction(F32 frac)
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{
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fraction = mClampF(frac, 0.0f, 1.0f);
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}
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void afxStatusBar::setShape(ShapeBase* s)
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{
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if (shape)
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clearNotify(shape);
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shape = s;
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if (shape)
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deleteNotify(shape);
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}
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void afxStatusBar::onDeleteNotify(SimObject* obj)
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{
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if (shape == (ShapeBase*)obj)
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{
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shape = NULL;
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return;
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}
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Parent::onDeleteNotify(obj);
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}
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bool afxStatusBar::onWake()
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{
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if (!Parent::onWake())
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return false;
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return true;
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}
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void afxStatusBar::onSleep()
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{
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//clearShape();
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Parent::onSleep();
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}
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// STATIC
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void afxStatusBar::initPersistFields()
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{
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addField("fillColor", TypeColorF, Offset(rgba_fill, afxStatusBar),
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"...");
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addField("displayEnergy", TypeBool, Offset(show_energy, afxStatusBar),
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"...");
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addField("monitorPlayer", TypeBool, Offset(monitor_player, afxStatusBar),
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"...");
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Parent::initPersistFields();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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void afxStatusBar::onRender(Point2I offset, const RectI &updateRect)
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{
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if (!shape)
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return;
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if (shape->getDamageState() != ShapeBase::Enabled)
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fraction = 0.0f;
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else
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fraction = (show_energy) ? shape->getEnergyValue() : (1.0f - shape->getDamageValue());
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// set alpha value for the fill area
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rgba_fill.alpha = 1.0f;
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// calculate the rectangle dimensions
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RectI rect(updateRect);
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rect.extent.x = (S32)(rect.extent.x*fraction);
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// draw the filled part of bar
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GFX->getDrawUtil()->drawRectFill(rect, rgba_fill.toColorI());
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}
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void afxStatusBar::onMouseDown(const GuiEvent &event)
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{
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GuiControl *parent = getParent();
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if (parent)
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parent->onMouseDown(event);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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DefineEngineMethod(afxStatusBar, setProgress, void, (float percentDone),,
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"Set the progress percentage on the status-bar.\n\n"
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"@ingroup AFX")
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{
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object->setFraction(percentDone);
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}
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DefineEngineMethod(afxStatusBar, setShape, void, (ShapeBase* shape),,
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"Associate a ShapeBase-derived object with the status-bar.\n\n"
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"@ingroup AFX")
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{
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object->setShape(shape);
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}
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DefineEngineMethod(afxStatusBar, clearShape, void, (),,
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"Clear out any ShapeBase-derived object associated with the status-bar.\n\n"
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"@ingroup AFX")
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{
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object->clearShape();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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