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Add all new AFX files
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393
Engine/source/afx/ui/afxSpellButton.cpp
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393
Engine/source/afx/ui/afxSpellButton.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//-------------------------------------
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//
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// Bitmap Button Contrl
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// Set 'bitmap' comsole field to base name of bitmaps to use. This control will
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// append '_n' for normal
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// append '_h' for hilighted
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// append '_d' for depressed
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//
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// if bitmap cannot be found it will use the default bitmap to render.
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//
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// if the extent is set to (0,0) in the gui editor and appy hit, this control will
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// set it's extent to be exactly the size of the normal bitmap (if present)
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//
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#include "afx/arcaneFX.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDrawUtil.h"
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#include "afx/ui/afxSpellButton.h"
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#include "afx/afxSpellBook.h"
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#include "afx/afxMagicSpell.h"
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#include "afx/rpg/afxRPGMagicSpell.h"
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IMPLEMENT_CONOBJECT(afxSpellButton);
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ConsoleDocClass( afxSpellButton,
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"@brief A GUI button with some special features that are useful for casting AFX spells.\n\n"
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"@ingroup afxGUI\n"
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"@ingroup AFX\n"
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);
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#define COOLDOWN_PROFILE &GFXDefaultGUIProfile, avar("%s() - Cooldown Texture (line %d)", __FUNCTION__, __LINE__)
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StringTableEntry afxSpellButton::sUnknownSpellBitmap = "";
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StringTableEntry afxSpellButton::sSpellCooldownBitmaps = "";
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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afxSpellButton::afxSpellButton()
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{
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if (sUnknownSpellBitmap == NULL)
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sUnknownSpellBitmap = ST_NULLSTRING;
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if (sSpellCooldownBitmaps == NULL)
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sSpellCooldownBitmaps = ST_NULLSTRING;
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mBitmapName = ST_NULLSTRING;
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setExtent(140, 30);
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spellbook = NULL;
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book_slot.set(0, 0);
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}
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afxSpellButton::~afxSpellButton()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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void afxSpellButton::initPersistFields()
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{
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addField("bitmap", TypeFilename, Offset(mBitmapName, afxSpellButton),
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"...");
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addField("book_slot", TypePoint2I, Offset(book_slot, afxSpellButton),
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"...");
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Parent::initPersistFields();
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Con::addVariable("pref::afxSpellButton::unknownSpellBitmap", TypeFilename, &sUnknownSpellBitmap);
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Con::addVariable("pref::afxSpellButton::spellCooldownBitmaps", TypeFilename, &sSpellCooldownBitmaps);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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bool afxSpellButton::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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if (sSpellCooldownBitmaps != NULL)
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{
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char buffer[256];
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for (int i = 0; i < NUM_COOLDOWN_FRAMES; i++)
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{
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dSprintf(buffer, 256, "%s_%.2d", sSpellCooldownBitmaps, i);
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cooldown_txrs[i].set(buffer, COOLDOWN_PROFILE);
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}
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}
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return true;
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}
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bool afxSpellButton::onWake()
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{
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if (! Parent::onWake())
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return false;
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setActive(true);
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update_bitmap();
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return true;
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}
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void afxSpellButton::onSleep()
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{
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mTextureNormal = NULL;
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mTextureHilight = NULL;
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mTextureDepressed = NULL;
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Parent::onSleep();
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}
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void afxSpellButton::onMouseEnter(const GuiEvent &event)
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{
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Parent::onMouseEnter(event);
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Con::executef(this, "onMouseEnter");
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}
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void afxSpellButton::onMouseLeave(const GuiEvent &event)
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{
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Parent::onMouseLeave(event);
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Con::executef(this, "onMouseLeave");
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}
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void afxSpellButton::inspectPostApply()
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{
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// if the extent is set to (0,0) in the gui editor and apply hit, this control will
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// set it's extent to be exactly the size of the normal bitmap (if present)
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Parent::inspectPostApply();
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if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
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{
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setExtent(mTextureNormal->getWidth(), mTextureNormal->getHeight());
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}
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}
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void afxSpellButton::setBitmap(const char *name, bool placeholder)
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{
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mBitmapName = (name) ? StringTable->insert(name) : ST_NULLSTRING;
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if (!isAwake())
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return;
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if (mBitmapName != ST_NULLSTRING)
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{
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char buffer[1024];
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char *p;
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if (placeholder)
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{
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dStrcpy(buffer, name);
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p = buffer + dStrlen(buffer);
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dStrcpy(p, "_i");
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mTextureInactive.set(buffer, COOLDOWN_PROFILE);
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mTextureNormal = mTextureInactive;
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mTextureHilight = mTextureInactive;
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mTextureDepressed = mTextureInactive;
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setActive(false);
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}
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else
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{
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dStrcpy(buffer, name);
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p = buffer + dStrlen(buffer);
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dStrcpy(p, "_n");
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mTextureNormal.set(buffer, COOLDOWN_PROFILE);
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dStrcpy(p, "_h");
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mTextureHilight.set(buffer, COOLDOWN_PROFILE);
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if (!mTextureHilight)
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mTextureHilight = mTextureNormal;
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dStrcpy(p, "_d");
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mTextureDepressed.set(buffer, COOLDOWN_PROFILE);
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if (!mTextureDepressed)
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mTextureDepressed = mTextureHilight;
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dStrcpy(p, "_i");
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mTextureInactive.set(buffer, COOLDOWN_PROFILE);
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if (!mTextureInactive)
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mTextureInactive = mTextureNormal;
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setActive(true);
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}
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}
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else
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{
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mTextureNormal = NULL;
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mTextureHilight = NULL;
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mTextureDepressed = NULL;
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mTextureInactive = NULL;
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}
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setUpdate();
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}
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void afxSpellButton::onRender(Point2I offset, const RectI& updateRect)
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{
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enum { NORMAL, HILIGHT, DEPRESSED, INACTIVE } state = NORMAL;
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if (mActive)
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{
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if (mMouseOver) state = HILIGHT;
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if (mDepressed || mStateOn) state = DEPRESSED;
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}
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else
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state = INACTIVE;
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switch (state)
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{
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case NORMAL: renderButton(mTextureNormal, offset, updateRect); break;
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case HILIGHT: renderButton(mTextureHilight ? mTextureHilight : mTextureNormal, offset, updateRect); break;
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case DEPRESSED: renderButton(mTextureDepressed, offset, updateRect); break;
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case INACTIVE: renderButton(mTextureInactive ? mTextureInactive : mTextureNormal, offset, updateRect); break;
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}
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}
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void afxSpellButton::onDeleteNotify(SimObject* obj)
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{
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// Handle Shape Deletion
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afxSpellBook* book = dynamic_cast<afxSpellBook*>(obj);
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if (book != NULL)
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{
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if (book == spellbook)
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{
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spellbook = NULL;
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setBitmap("");
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setVisible(false);
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return;
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}
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}
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Parent::onDeleteNotify(obj);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// protected:
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void afxSpellButton::renderButton(GFXTexHandle &texture, Point2I &offset,
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const RectI& updateRect)
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{
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if (texture)
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
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if (spellbook)
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{
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F32 cooldown = spellbook->getCooldownFactor(book_slot.x, book_slot.y);
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if (cooldown < 1.0f)
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{
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if (cooldown_txrs[(int)(36.0f*cooldown)])
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GFX->getDrawUtil()->drawBitmapStretch(cooldown_txrs[(int)(36.0f*cooldown)], rect);
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}
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}
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renderChildControls( offset, updateRect);
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}
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else
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Parent::onRender(offset, updateRect);
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}
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void afxSpellButton::update_bitmap()
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{
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const char* icon_name = 0;
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bool is_placeholder = false;
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if (spellbook)
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{
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icon_name = spellbook->getSpellIcon(book_slot.x, book_slot.y);
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is_placeholder = spellbook->isPlaceholder(book_slot.x, book_slot.y);
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if (icon_name && icon_name[0] == '\0')
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icon_name = sUnknownSpellBitmap;
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}
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if (icon_name)
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{
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setBitmap(icon_name, is_placeholder);
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setVisible(true);
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}
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else
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{
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setBitmap("");
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setVisible(false);
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}
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}
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void afxSpellButton::setSpellBook(afxSpellBook* book, U8 page)
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{
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book_slot.x = page;
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if (spellbook)
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clearNotify(spellbook);
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spellbook = book;
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update_bitmap();
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if (spellbook)
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deleteNotify(spellbook);
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}
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void afxSpellButton::setPage(U8 page)
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{
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book_slot.x = page;
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update_bitmap();
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}
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char* afxSpellButton::formatDesc(char* buffer, int len) const
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{
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return (spellbook) ? spellbook->formatDesc(buffer, len, book_slot.x, book_slot.y) : (char*)"";
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}
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afxMagicSpellData* afxSpellButton::getSpellDataBlock() const
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{
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return (spellbook) ? spellbook->getSpellData(book_slot.x, book_slot.y) : 0;
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}
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afxRPGMagicSpellData* afxSpellButton::getSpellRPGDataBlock() const
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{
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return (spellbook) ? spellbook->getSpellRPGData(book_slot.x, book_slot.y) : 0;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, unsigned int page ),,
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"Notify an afxSpellButton when its associated spellbook has changed.\n" )
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{
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object->setSpellBook(spellbook, (U8)page);
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}
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DefineEngineMethod( afxSpellButton, onTurnPage, void, ( unsigned int page ),,
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"Notify an afxSpellButton when the spellbook turns to a new page.\n" )
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{
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object->setPage((U8)page);
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}
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DefineEngineMethod( afxSpellButton, getSpellDescription, const char*, (),,
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"Get the text description of a spell.\n" )
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{
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char buf[1024];
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return object->formatDesc(buf, 1024);
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}
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DefineEngineMethod( afxSpellButton, getSpellDataBlock, S32, (),,
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"Get the spell's datablock.\n" )
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{
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afxMagicSpellData* spell_data = object->getSpellDataBlock();
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return (spell_data) ? spell_data->getId() : -1;
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}
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DefineEngineMethod( afxSpellButton, getSpellRPGDataBlock, S32, (),,
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"Get the spell's RPG datablock.\n" )
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{
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afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
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return (spell_rpg_data) ? spell_rpg_data->getId() : -1;
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}
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DefineEngineMethod( afxSpellButton, useFreeTargeting, bool, (),,
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"Test if spell uses free targeting.\n" )
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{
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afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
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return (spell_rpg_data) ? (spell_rpg_data->spell_target == afxRPGMagicSpellData::TARGET_FREE) : false;
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}
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DefineEngineMethod( afxSpellButton, getFreeTargetStyle, S32, (),,
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"Get the free targeting style used by the spell.\n" )
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{
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afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
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return (spell_rpg_data) ? spell_rpg_data->free_target_style : 0;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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