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Add all new AFX files
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147
Engine/source/afx/ui/afxEventCatchAll.cpp
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147
Engine/source/afx/ui/afxEventCatchAll.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "gui/3d/guiTSControl.h"
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class afxEventCatchAll : public GuiControl
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{
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typedef GuiControl Parent;
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public:
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/* C */ afxEventCatchAll() { }
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virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
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virtual void onMouseUp(const GuiEvent&);
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virtual void onMouseDown(const GuiEvent&);
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virtual void onMouseMove(const GuiEvent&);
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virtual void onMouseDragged(const GuiEvent&);
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virtual void onMouseEnter(const GuiEvent&);
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virtual void onMouseLeave(const GuiEvent&);
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virtual bool onMouseWheelUp(const GuiEvent&);
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virtual bool onMouseWheelDown(const GuiEvent&);
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virtual void onRightMouseDown(const GuiEvent&);
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virtual void onRightMouseUp(const GuiEvent&);
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virtual void onRightMouseDragged(const GuiEvent&);
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DECLARE_CONOBJECT(afxEventCatchAll);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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IMPLEMENT_CONOBJECT(afxEventCatchAll);
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ConsoleDocClass( afxEventCatchAll,
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"@brief A simple but useful GUI control that propagates all events to its parent "
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"control.\n\n"
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"afxEventCatchAll is useful when you want certain events to be handled by its parent "
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"afxTSCtrl and not get consumed by certain non-interactive controls like a text "
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"HUD.\n\n"
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"@ingroup afxGUI\n"
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"@ingroup AFX\n"
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);
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void afxEventCatchAll::getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->getCursor(cursor, showCursor, lastGuiEvent);
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}
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void afxEventCatchAll::onMouseUp(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onMouseUp(evt);
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}
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void afxEventCatchAll::onMouseDown(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onMouseDown(evt);
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}
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void afxEventCatchAll::onMouseMove(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onMouseMove(evt);
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}
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void afxEventCatchAll::onMouseDragged(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onMouseDragged(evt);
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}
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void afxEventCatchAll::onMouseEnter(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onMouseEnter(evt);
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}
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void afxEventCatchAll::onMouseLeave(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onMouseLeave(evt);
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}
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bool afxEventCatchAll::onMouseWheelUp(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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return (parent) ? parent->onMouseWheelUp(evt) : false;
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}
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bool afxEventCatchAll::onMouseWheelDown(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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return (parent) ? parent->onMouseWheelDown(evt) : false;
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}
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void afxEventCatchAll::onRightMouseDown(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onRightMouseDown(evt);
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}
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void afxEventCatchAll::onRightMouseUp(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onRightMouseUp(evt);
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}
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void afxEventCatchAll::onRightMouseDragged(const GuiEvent& evt)
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{
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GuiTSCtrl* parent = dynamic_cast<GuiTSCtrl*>(getParent());
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if (parent) parent->onRightMouseDragged(evt);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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