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Add all new AFX files
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148
Engine/source/afx/forces/afxForce.cpp
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148
Engine/source/afx/forces/afxForce.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "scene/sceneRenderState.h"
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#include "math/mathIO.h"
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#include "afx/afxChoreographer.h"
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#include "afx/forces/afxForce.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxForceData
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afxForceData::afxForceData()
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{
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force_set_name = ST_NULLSTRING;
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force_desc = 0;
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}
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afxForceData::afxForceData(const afxForceData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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force_set_name = other.force_set_name;
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force_desc = other.force_desc;
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}
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#define myOffset(field) Offset(field, afxForceData)
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void afxForceData::initPersistFields()
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{
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addField("forceSetName", TypeString, myOffset(force_set_name),
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"...");
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Parent::initPersistFields();
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}
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bool afxForceData::onAdd()
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{
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if (Parent::onAdd() == false)
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return false;
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return true;
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}
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void afxForceData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->writeString(force_set_name);
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}
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void afxForceData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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force_set_name = stream->readSTString();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxForce
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afxForce::afxForce()
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{
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datablock = 0;
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fade_amt = 1.0f;
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}
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afxForce::~afxForce()
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{
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}
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bool afxForce::onNewDataBlock(afxForceData* dptr, bool reload)
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{
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datablock = dptr;
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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Vector<afxForceDesc*>* afxForceDesc::forces = 0;
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afxForceDesc::afxForceDesc()
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{
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if (!forces)
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forces = new Vector<afxForceDesc*>;
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forces->push_back(this);
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}
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bool afxForceDesc::identifyForce(afxForceData* force_data)
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{
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if (!force_data)
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{
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Con::errorf("afxForceDesc::identifyForce() -- force datablock was not specified.");
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return false;
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}
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if (!forces)
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{
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Con::errorf("afxForceDesc::identifyForce() -- force registration list has not been allocated.");
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return false;
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}
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if (forces->size() == 0)
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{
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Con::errorf("afxForceDesc::identifyForce() -- no forces have been registered.");
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return false;
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}
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for (S32 i = 0; i < forces->size(); i++)
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{
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if ((*forces)[i]->testForceType(force_data))
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{
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force_data->force_desc = (*forces)[i];
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return true;
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}
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}
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Con::errorf("afxForceDesc::identifyForce() -- force %s has an undefined type. -- %d",
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force_data, forces->size());
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return false;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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