mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-24 06:39:26 +00:00
Add all new AFX files
This commit is contained in:
parent
f2b86b7df3
commit
ace877b409
218 changed files with 54970 additions and 0 deletions
184
Engine/source/afx/ea/afxEA_PlayerPuppet.cpp
Normal file
184
Engine/source/afx/ea/afxEA_PlayerPuppet.cpp
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include <typeinfo>
|
||||
#include "afx/arcaneFX.h"
|
||||
|
||||
#include "T3D/player.h"
|
||||
|
||||
#include "afx/afxChoreographer.h"
|
||||
#include "afx/afxEffectDefs.h"
|
||||
#include "afx/afxEffectWrapper.h"
|
||||
#include "afx/ce/afxPlayerPuppet.h"
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// afxEA_PlayerPuppet
|
||||
|
||||
class afxEA_PlayerPuppet : public afxEffectWrapper
|
||||
{
|
||||
typedef afxEffectWrapper Parent;
|
||||
|
||||
afxPlayerPuppetData* mover_data;
|
||||
afxConstraint* obj_cons;
|
||||
|
||||
void do_runtime_substitutions();
|
||||
|
||||
public:
|
||||
/*C*/ afxEA_PlayerPuppet();
|
||||
|
||||
virtual void ea_set_datablock(SimDataBlock*);
|
||||
virtual bool ea_start();
|
||||
virtual bool ea_update(F32 dt);
|
||||
virtual void ea_finish(bool was_stopped);
|
||||
|
||||
virtual void getUnconstrainedPosition(Point3F& pos);
|
||||
virtual void getUnconstrainedTransform(MatrixF& xfm);
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
afxEA_PlayerPuppet::afxEA_PlayerPuppet()
|
||||
{
|
||||
mover_data = 0;
|
||||
obj_cons = 0;
|
||||
}
|
||||
|
||||
void afxEA_PlayerPuppet::ea_set_datablock(SimDataBlock* db)
|
||||
{
|
||||
mover_data = dynamic_cast<afxPlayerPuppetData*>(db);
|
||||
}
|
||||
|
||||
bool afxEA_PlayerPuppet::ea_start()
|
||||
{
|
||||
if (!mover_data)
|
||||
{
|
||||
Con::errorf("afxEA_PlayerPuppet::ea_start() -- missing or incompatible datablock.");
|
||||
return false;
|
||||
}
|
||||
|
||||
do_runtime_substitutions();
|
||||
|
||||
afxConstraintID obj_id = cons_mgr->getConstraintId(mover_data->obj_def);
|
||||
obj_cons = cons_mgr->getConstraint(obj_id);
|
||||
|
||||
Player* player = dynamic_cast<Player*>((obj_cons) ? obj_cons->getSceneObject() : 0);
|
||||
if (player)
|
||||
player->ignore_updates = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool afxEA_PlayerPuppet::ea_update(F32 dt)
|
||||
{
|
||||
SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
|
||||
|
||||
if (obj && in_scope)
|
||||
{
|
||||
obj->setTransform(updated_xfm);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void afxEA_PlayerPuppet::ea_finish(bool was_stopped)
|
||||
{
|
||||
Player* player = dynamic_cast<Player*>((obj_cons) ? obj_cons->getSceneObject() : 0);
|
||||
if (player)
|
||||
{
|
||||
player->resetContactTimer();
|
||||
player->ignore_updates = false;
|
||||
}
|
||||
}
|
||||
|
||||
void afxEA_PlayerPuppet::getUnconstrainedPosition(Point3F& pos)
|
||||
{
|
||||
SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
|
||||
if (obj)
|
||||
pos = obj->getRenderPosition();
|
||||
else
|
||||
pos.zero();
|
||||
}
|
||||
|
||||
void afxEA_PlayerPuppet::getUnconstrainedTransform(MatrixF& xfm)
|
||||
{
|
||||
SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
|
||||
if (obj)
|
||||
xfm = obj->getRenderTransform();
|
||||
else
|
||||
xfm.identity();
|
||||
}
|
||||
|
||||
void afxEA_PlayerPuppet::do_runtime_substitutions()
|
||||
{
|
||||
// only clone the datablock if there are substitutions
|
||||
if (mover_data->getSubstitutionCount() > 0)
|
||||
{
|
||||
// clone the datablock and perform substitutions
|
||||
afxPlayerPuppetData* orig_db = mover_data;
|
||||
mover_data = new afxPlayerPuppetData(*orig_db, true);
|
||||
orig_db->performSubstitutions(mover_data, choreographer, group_index);
|
||||
}
|
||||
}
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
class afxEA_PlayerPuppetDesc : public afxEffectAdapterDesc, public afxEffectDefs
|
||||
{
|
||||
static afxEA_PlayerPuppetDesc desc;
|
||||
|
||||
public:
|
||||
virtual bool testEffectType(const SimDataBlock*) const;
|
||||
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
|
||||
virtual bool runsOnServer(const afxEffectWrapperData*) const;
|
||||
virtual bool runsOnClient(const afxEffectWrapperData*) const;
|
||||
|
||||
virtual afxEffectWrapper* create() const { return new afxEA_PlayerPuppet; }
|
||||
};
|
||||
|
||||
afxEA_PlayerPuppetDesc afxEA_PlayerPuppetDesc::desc;
|
||||
|
||||
bool afxEA_PlayerPuppetDesc::testEffectType(const SimDataBlock* db) const
|
||||
{
|
||||
return (typeid(afxPlayerPuppetData) == typeid(*db));
|
||||
}
|
||||
|
||||
bool afxEA_PlayerPuppetDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
|
||||
{
|
||||
return (timing.lifetime < 0);
|
||||
}
|
||||
|
||||
bool afxEA_PlayerPuppetDesc::runsOnServer(const afxEffectWrapperData* ew) const
|
||||
{
|
||||
U8 networking = ((const afxPlayerPuppetData*)ew->effect_data)->networking;
|
||||
return ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
|
||||
}
|
||||
|
||||
bool afxEA_PlayerPuppetDesc::runsOnClient(const afxEffectWrapperData* ew) const
|
||||
{
|
||||
U8 networking = ((const afxPlayerPuppetData*)ew->effect_data)->networking;
|
||||
return ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
|
||||
}
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
Loading…
Add table
Add a link
Reference in a new issue