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Add all new AFX files
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188
Engine/source/afx/ea/afxEA_Mooring.cpp
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188
Engine/source/afx/ea/afxEA_Mooring.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/ce/afxMooring.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_Mooring
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class afxEA_Mooring : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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afxMooringData* mooring_data;
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afxMooring* obj;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_Mooring();
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/*D*/ ~afxEA_Mooring();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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virtual void onDeleteNotify(SimObject*);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_Mooring::afxEA_Mooring()
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{
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mooring_data = 0;
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obj = 0;
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}
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afxEA_Mooring::~afxEA_Mooring()
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{
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if (obj)
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obj->deleteObject();
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if (mooring_data && mooring_data->isTempClone())
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delete mooring_data;
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mooring_data = 0;
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}
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void afxEA_Mooring::ea_set_datablock(SimDataBlock* db)
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{
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mooring_data = dynamic_cast<afxMooringData*>(db);
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}
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bool afxEA_Mooring::ea_start()
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{
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if (!mooring_data)
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{
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Con::errorf("afxEA_Mooring::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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return true;
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}
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bool afxEA_Mooring::ea_update(F32 dt)
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{
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if (!obj)
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{
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if (datablock->use_ghost_as_cons_obj && datablock->effect_name != ST_NULLSTRING)
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{
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obj = new afxMooring(mooring_data->networking,
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choreographer->getChoreographerId(),
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datablock->effect_name);
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}
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else
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{
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obj = new afxMooring(mooring_data->networking, 0, ST_NULLSTRING);
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}
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obj->onNewDataBlock(mooring_data, false);
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if (!obj->registerObject())
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{
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delete obj;
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obj = 0;
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Con::errorf("afxEA_Mooring::ea_update() -- effect failed to register.");
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return false;
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}
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deleteNotify(obj);
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}
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if (obj)
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{
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obj->setTransform(updated_xfm);
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}
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return true;
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}
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void afxEA_Mooring::ea_finish(bool was_stopped)
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{
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}
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void afxEA_Mooring::onDeleteNotify(SimObject* obj)
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{
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if (this->obj == obj)
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obj = 0;
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Parent::onDeleteNotify(obj);
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}
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void afxEA_Mooring::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (mooring_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxMooringData* orig_db = mooring_data;
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mooring_data = new afxMooringData(*orig_db, true);
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orig_db->performSubstitutions(mooring_data, choreographer, group_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_MooringDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_MooringDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const;
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virtual bool runsOnClient(const afxEffectWrapperData*) const;
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virtual afxEffectWrapper* create() const { return new afxEA_Mooring; }
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};
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afxEA_MooringDesc afxEA_MooringDesc::desc;
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bool afxEA_MooringDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxMooringData) == typeid(*db));
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}
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bool afxEA_MooringDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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bool afxEA_MooringDesc::runsOnServer(const afxEffectWrapperData* ew) const
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{
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U8 networking = ((const afxMooringData*)ew->effect_data)->networking;
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return ((networking & CLIENT_ONLY) == 0);
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}
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bool afxEA_MooringDesc::runsOnClient(const afxEffectWrapperData* ew) const
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{
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U8 networking = ((const afxMooringData*)ew->effect_data)->networking;
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return ((networking & CLIENT_ONLY) != 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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