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Add all new AFX files
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199
Engine/source/afx/ea/afxEA_Debris.cpp
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199
Engine/source/afx/ea/afxEA_Debris.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "T3D/debris.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_Debris
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class afxEA_Debris : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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DebrisData* debris_data;
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Debris* debris;
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bool exploded;
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bool debris_done;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_Debris();
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/*D*/ ~afxEA_Debris();
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virtual bool isDone();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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virtual void onDeleteNotify(SimObject*);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_Debris::afxEA_Debris()
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{
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debris_data = 0;
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debris = 0;
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exploded = false;
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debris_done = false;
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}
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afxEA_Debris::~afxEA_Debris()
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{
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if (debris)
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clearNotify(debris);
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}
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bool afxEA_Debris::isDone()
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{
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return (datablock->use_as_cons_obj) ? debris_done : exploded;
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}
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void afxEA_Debris::ea_set_datablock(SimDataBlock* db)
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{
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debris_data = dynamic_cast<DebrisData*>(db);
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}
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bool afxEA_Debris::ea_start()
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{
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if (!debris_data)
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{
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Con::errorf("afxEA_Debris::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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debris = new Debris();
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debris->onNewDataBlock(debris_data, false);
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return true;
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}
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bool afxEA_Debris::ea_update(F32 dt)
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{
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if (exploded && debris)
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{
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if (in_scope)
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{
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updated_xfm = debris->getRenderTransform();
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updated_xfm.getColumn(3, &updated_pos);
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}
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}
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if (!exploded && debris)
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{
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if (in_scope)
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{
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Point3F dir_vec(0,1,0);
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updated_xfm.mulV(dir_vec);
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debris->init(updated_pos, dir_vec);
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if (!debris->registerObject())
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{
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delete debris;
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debris = 0;
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Con::errorf("afxEA_Debris::ea_update() -- effect failed to register.");
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return false;
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}
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deleteNotify(debris);
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}
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exploded = true;
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}
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return true;
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}
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void afxEA_Debris::ea_finish(bool was_stopped)
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{
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if (debris)
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{
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clearNotify(debris);
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debris = 0;
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}
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exploded = false;
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}
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void afxEA_Debris::onDeleteNotify(SimObject* obj)
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{
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// debris deleted?
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Debris* del_debris = dynamic_cast<Debris*>(obj);
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if (del_debris == debris)
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{
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debris = NULL;
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debris_done = true;
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}
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}
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void afxEA_Debris::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (debris_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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DebrisData* orig_db = debris_data;
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debris_data = new DebrisData(*orig_db, true);
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orig_db->performSubstitutions(debris_data, choreographer, group_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_DebrisDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_DebrisDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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virtual afxEffectWrapper* create() const { return new afxEA_Debris; }
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};
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afxEA_DebrisDesc afxEA_DebrisDesc::desc;
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bool afxEA_DebrisDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(DebrisData) == typeid(*db));
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}
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bool afxEA_DebrisDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (ew->use_as_cons_obj && timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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