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Add all new AFX files
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Engine/source/afx/ea/afxEA_Damage.cpp
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Engine/source/afx/ea/afxEA_Damage.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/ce/afxDamage.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_Damage
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class afxEA_Damage : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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afxDamageData* damage_data;
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bool started;
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U8 repeat_cnt;
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U32 dot_delta_ms;
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U32 next_dot_time;
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Point3F impact_pos;
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SimObjectId impacted_obj_id;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_Damage();
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/*C*/ ~afxEA_Damage();
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virtual bool isDone();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_Damage::afxEA_Damage()
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{
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damage_data = 0;
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started = false;
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repeat_cnt = 0;
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dot_delta_ms = 0;
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next_dot_time = 0;
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impact_pos.zero();
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impacted_obj_id = 0;
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}
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afxEA_Damage::~afxEA_Damage()
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{
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if (damage_data && damage_data->isTempClone())
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delete damage_data;
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damage_data = 0;
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}
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bool afxEA_Damage::isDone()
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{
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return (damage_data) ? (repeat_cnt >= damage_data->repeats) : true;
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}
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void afxEA_Damage::ea_set_datablock(SimDataBlock* db)
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{
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damage_data = dynamic_cast<afxDamageData*>(db);
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}
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bool afxEA_Damage::ea_start()
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{
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if (!damage_data)
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{
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Con::errorf("afxEA_Damage::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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if (damage_data->repeats > 1)
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{
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dot_delta_ms = full_lifetime/(damage_data->repeats - 1);
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next_dot_time = dot_delta_ms;
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}
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return true;
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}
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bool afxEA_Damage::ea_update(F32 dt)
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{
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if (!started)
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{
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started = true;
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afxConstraint* pos_cons = getPosConstraint();
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if (pos_cons)
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pos_cons->getPosition(impact_pos);
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afxConstraint* aim_cons = getAimConstraint();
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if (aim_cons && aim_cons->getSceneObject())
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impacted_obj_id = aim_cons->getSceneObject()->getId();
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if (choreographer)
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choreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
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repeat_cnt, damage_data->ad_amount, damage_data->radius, impact_pos,
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damage_data->impulse);
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repeat_cnt++;
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}
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else if (repeat_cnt < damage_data->repeats)
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{
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if (next_dot_time <= life_elapsed)
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{
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// CONSTRAINT REMAPPING <<
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afxConstraint* aim_cons = getAimConstraint();
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if (aim_cons && aim_cons->getSceneObject())
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impacted_obj_id = aim_cons->getSceneObject()->getId();
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// CONSTRAINT REMAPPING >>
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if (choreographer)
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choreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
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repeat_cnt, 0, 0, impact_pos, 0);
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next_dot_time += dot_delta_ms;
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repeat_cnt++;
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}
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}
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return true;
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}
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void afxEA_Damage::ea_finish(bool was_stopped)
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{
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if (started && (repeat_cnt < damage_data->repeats))
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{
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if (next_dot_time <= life_elapsed)
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{
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if (choreographer)
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choreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
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repeat_cnt, 0, 0, impact_pos, 0);
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}
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}
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started = false;
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}
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void afxEA_Damage::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (damage_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxDamageData* orig_db = damage_data;
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damage_data = new afxDamageData(*orig_db, true);
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orig_db->performSubstitutions(damage_data, choreographer, group_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_DamageDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_DamageDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; }
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
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virtual afxEffectWrapper* create() const { return new afxEA_Damage; }
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};
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afxEA_DamageDesc afxEA_DamageDesc::desc;
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bool afxEA_DamageDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxDamageData) == typeid(*db));
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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