mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Add all new AFX files
This commit is contained in:
parent
f2b86b7df3
commit
ace877b409
218 changed files with 54970 additions and 0 deletions
225
Engine/source/afx/ea/afxEA_CollisionEvent.cpp
Normal file
225
Engine/source/afx/ea/afxEA_CollisionEvent.cpp
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include <typeinfo>
|
||||
#include "afx/arcaneFX.h"
|
||||
#include "afx/afxEffectDefs.h"
|
||||
#include "afx/afxEffectWrapper.h"
|
||||
#include "afx/afxChoreographer.h"
|
||||
#include "afx/ce/afxCollisionEvent.h"
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// afxEA_CollisionEvent
|
||||
|
||||
class afxEA_CollisionEvent : public afxEffectWrapper, ShapeBase::CollisionEventCallback
|
||||
{
|
||||
typedef afxEffectWrapper Parent;
|
||||
|
||||
afxCollisionEventData* script_data;
|
||||
ShapeBase* shape;
|
||||
U32 trigger_mask;
|
||||
bool triggered;
|
||||
|
||||
void do_runtime_substitutions();
|
||||
void set_shape(ShapeBase*);
|
||||
|
||||
public:
|
||||
/*C*/ afxEA_CollisionEvent();
|
||||
/*D*/ ~afxEA_CollisionEvent();
|
||||
|
||||
virtual void ea_set_datablock(SimDataBlock*);
|
||||
virtual bool ea_start();
|
||||
virtual bool ea_update(F32 dt);
|
||||
virtual void ea_finish(bool was_stopped);
|
||||
|
||||
virtual void collisionNotify(SceneObject* obj0, SceneObject* obj1, const VectorF& vel);
|
||||
virtual void onDeleteNotify(SimObject*);
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
afxEA_CollisionEvent::afxEA_CollisionEvent()
|
||||
{
|
||||
script_data = 0;
|
||||
shape = 0;
|
||||
trigger_mask = 0;
|
||||
triggered = false;
|
||||
}
|
||||
|
||||
afxEA_CollisionEvent::~afxEA_CollisionEvent()
|
||||
{
|
||||
if (shape)
|
||||
clearNotify(shape);
|
||||
if (script_data && script_data->isTempClone())
|
||||
delete script_data;
|
||||
script_data = 0;
|
||||
}
|
||||
|
||||
void afxEA_CollisionEvent::ea_set_datablock(SimDataBlock* db)
|
||||
{
|
||||
script_data = dynamic_cast<afxCollisionEventData*>(db);
|
||||
}
|
||||
|
||||
bool afxEA_CollisionEvent::ea_start()
|
||||
{
|
||||
if (!script_data)
|
||||
{
|
||||
Con::errorf("afxEA_CollisionEvent::ea_start() -- missing or incompatible datablock.");
|
||||
return false;
|
||||
}
|
||||
|
||||
do_runtime_substitutions();
|
||||
|
||||
if (script_data->gen_trigger && script_data->trigger_bit < 32)
|
||||
trigger_mask = 1 << script_data->trigger_bit;
|
||||
else
|
||||
trigger_mask = 0;
|
||||
|
||||
triggered = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool afxEA_CollisionEvent::ea_update(F32 dt)
|
||||
{
|
||||
afxConstraint* pos_constraint = getPosConstraint();
|
||||
set_shape((pos_constraint) ? dynamic_cast<ShapeBase*>(pos_constraint->getSceneObject()) : 0);
|
||||
|
||||
if (choreographer && trigger_mask != 0)
|
||||
{
|
||||
if (triggered)
|
||||
{
|
||||
choreographer->setTriggerMask(trigger_mask | choreographer->getTriggerMask());
|
||||
triggered = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
choreographer->setTriggerMask(~trigger_mask & choreographer->getTriggerMask());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void afxEA_CollisionEvent::ea_finish(bool was_stopped)
|
||||
{
|
||||
set_shape(0);
|
||||
}
|
||||
|
||||
void afxEA_CollisionEvent::do_runtime_substitutions()
|
||||
{
|
||||
// only clone the datablock if there are substitutions
|
||||
if (script_data->getSubstitutionCount() > 0)
|
||||
{
|
||||
// clone the datablock and perform substitutions
|
||||
afxCollisionEventData* orig_db = script_data;
|
||||
script_data = new afxCollisionEventData(*orig_db, true);
|
||||
orig_db->performSubstitutions(script_data, choreographer, group_index);
|
||||
}
|
||||
}
|
||||
|
||||
void afxEA_CollisionEvent::set_shape(ShapeBase* new_shape)
|
||||
{
|
||||
if (shape == new_shape)
|
||||
return;
|
||||
|
||||
if (shape)
|
||||
{
|
||||
shape->unregisterCollisionCallback(this);
|
||||
clearNotify(shape);
|
||||
}
|
||||
|
||||
shape = new_shape;
|
||||
|
||||
if (shape)
|
||||
{
|
||||
deleteNotify(shape);
|
||||
shape->registerCollisionCallback(this);
|
||||
}
|
||||
}
|
||||
|
||||
void afxEA_CollisionEvent::collisionNotify(SceneObject* obj0, SceneObject* obj1, const VectorF& vel)
|
||||
{
|
||||
if (obj0 != shape || !choreographer || !choreographer->getDataBlock())
|
||||
return;
|
||||
|
||||
if (script_data->method_name != ST_NULLSTRING)
|
||||
{
|
||||
char *arg_buf = Con::getArgBuffer(64);
|
||||
dSprintf(arg_buf, 256, "%g %g %g", vel.x, vel.y, vel.z);
|
||||
|
||||
// CALL SCRIPT afxChoreographerData::method(%spell, %obj0, %obj1, %velocity)
|
||||
Con::executef(choreographer->getDataBlock(), script_data->method_name,
|
||||
choreographer->getIdString(),
|
||||
(obj0) ? obj0->getIdString() : "",
|
||||
(obj1) ? obj1->getIdString() : "",
|
||||
arg_buf,
|
||||
script_data->script_data);
|
||||
}
|
||||
|
||||
if (!triggered && trigger_mask != 0)
|
||||
triggered = true;
|
||||
}
|
||||
|
||||
void afxEA_CollisionEvent::onDeleteNotify(SimObject* obj)
|
||||
{
|
||||
if (obj == shape)
|
||||
{
|
||||
shape->unregisterCollisionCallback(this);
|
||||
shape = 0;
|
||||
}
|
||||
|
||||
Parent::onDeleteNotify(obj);
|
||||
}
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
class afxEA_CollisionEventDesc : public afxEffectAdapterDesc, public afxEffectDefs
|
||||
{
|
||||
static afxEA_CollisionEventDesc desc;
|
||||
|
||||
public:
|
||||
virtual bool testEffectType(const SimDataBlock*) const;
|
||||
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
|
||||
virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
|
||||
virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
|
||||
virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
|
||||
|
||||
virtual afxEffectWrapper* create() const { return new afxEA_CollisionEvent; }
|
||||
};
|
||||
|
||||
afxEA_CollisionEventDesc afxEA_CollisionEventDesc::desc;
|
||||
|
||||
bool afxEA_CollisionEventDesc::testEffectType(const SimDataBlock* db) const
|
||||
{
|
||||
return (typeid(afxCollisionEventData) == typeid(*db));
|
||||
}
|
||||
|
||||
bool afxEA_CollisionEventDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
|
||||
{
|
||||
return (timing.lifetime < 0);
|
||||
}
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
Loading…
Add table
Add a link
Reference in a new issue