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Add all new AFX files
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199
Engine/source/afx/ea/afxEA_Billboard.cpp
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199
Engine/source/afx/ea/afxEA_Billboard.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/afxResidueMgr.h"
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#include "afx/ce/afxBillboard.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_Billboard -- This is the adapter for geometry primitives.
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class afxEA_Billboard : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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afxBillboardData* bb_data;
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afxBillboard* bb;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_Billboard();
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/*D*/ ~afxEA_Billboard();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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virtual void ea_set_scope_status(bool flag);
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virtual void onDeleteNotify(SimObject*);
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virtual void getUpdatedBoxCenter(Point3F& pos);
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virtual void getBaseColor(LinearColorF& color) { if (bb_data) color = bb_data->color; }
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};
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afxEA_Billboard::afxEA_Billboard()
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{
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bb_data = 0;
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bb = 0;
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}
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afxEA_Billboard::~afxEA_Billboard()
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{
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if (bb)
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bb->deleteObject();
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if (bb_data && bb_data->isTempClone())
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delete bb_data;
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bb_data = 0;
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}
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void afxEA_Billboard::ea_set_datablock(SimDataBlock* db)
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{
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bb_data = dynamic_cast<afxBillboardData*>(db);
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}
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bool afxEA_Billboard::ea_start()
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{
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if (!bb_data)
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{
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Con::errorf("afxEA_Billboard::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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return true;
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}
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bool afxEA_Billboard::ea_update(F32 dt)
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{
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if (!bb)
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{
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// create and register effect
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bb = new afxBillboard();
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bb->onNewDataBlock(bb_data, false);
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if (!bb->registerObject())
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{
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delete bb;
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bb = 0;
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Con::errorf("afxEA_Billboard::ea_update() -- effect failed to register.");
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return false;
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}
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deleteNotify(bb);
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///bb->setSequenceRateFactor(datablock->rate_factor/prop_time_factor);
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bb->setSortPriority(datablock->sort_priority);
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}
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if (bb)
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{
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bb->live_color = updated_color;
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if (do_fades)
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{
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bb->setFadeAmount(fade_value);
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}
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bb->setTransform(updated_xfm);
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bb->setScale(updated_scale);
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}
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return true;
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}
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void afxEA_Billboard::ea_finish(bool was_stopped)
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{
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if (!bb)
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return;
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bb->deleteObject();
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bb = 0;
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}
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void afxEA_Billboard::ea_set_scope_status(bool in_scope)
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{
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if (bb)
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bb->setVisibility(in_scope);
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}
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void afxEA_Billboard::onDeleteNotify(SimObject* obj)
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{
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if (bb == dynamic_cast<afxBillboard*>(obj))
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bb = 0;
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Parent::onDeleteNotify(obj);
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}
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void afxEA_Billboard::getUpdatedBoxCenter(Point3F& pos)
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{
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if (bb)
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pos = bb->getBoxCenter();
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}
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void afxEA_Billboard::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (bb_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxBillboardData* orig_db = bb_data;
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bb_data = new afxBillboardData(*orig_db, true);
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orig_db->performSubstitutions(bb_data, choreographer, group_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_BillboardDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_BillboardDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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virtual afxEffectWrapper* create() const { return new afxEA_Billboard; }
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_BillboardDesc afxEA_BillboardDesc::desc;
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bool afxEA_BillboardDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxBillboardData) == typeid(*db));
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}
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bool afxEA_BillboardDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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