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Add all new AFX files
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108
Engine/source/afx/ea/afxEA_AnimLock.cpp
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108
Engine/source/afx/ea/afxEA_AnimLock.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/ce/afxAnimLock.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_AnimLock
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class afxEA_AnimLock : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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bool started;
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U32 lock_tag;
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public:
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/*C*/ afxEA_AnimLock();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_AnimLock::afxEA_AnimLock()
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{
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started = false;
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lock_tag = 0;
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}
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bool afxEA_AnimLock::ea_update(F32 dt)
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{
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afxConstraint* pos_constraint = getPosConstraint();
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if (!started && pos_constraint != 0)
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{
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lock_tag = pos_constraint->lockAnimation();
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started = true;
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}
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return true;
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}
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void afxEA_AnimLock::ea_finish(bool was_stopped)
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{
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afxConstraint* pos_constraint = getPosConstraint();
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if (pos_constraint && lock_tag != 0)
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{
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pos_constraint->unlockAnimation(lock_tag);
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}
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started = false;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_AnimLockDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_AnimLockDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
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virtual afxEffectWrapper* create() const { return new afxEA_AnimLock; }
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};
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afxEA_AnimLockDesc afxEA_AnimLockDesc::desc;
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bool afxEA_AnimLockDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxAnimLockData) == typeid(*db));
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}
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bool afxEA_AnimLockDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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