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Add all new AFX files
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Engine/source/afx/ea/afxEA_AnimClip.cpp
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Engine/source/afx/ea/afxEA_AnimClip.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/ce/afxAnimClip.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_AnimClip
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class afxEA_AnimClip : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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afxAnimClipData* clip_data;
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bool started;
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F32 anim_lifetime;
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U32 anim_tag;
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U32 lock_tag;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_AnimClip();
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/*C*/ ~afxEA_AnimClip();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_AnimClip::afxEA_AnimClip()
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{
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clip_data = 0;
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started = false;
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anim_lifetime = 0;
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anim_tag = 0;
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lock_tag = 0;
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}
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afxEA_AnimClip::~afxEA_AnimClip()
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{
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if (clip_data && clip_data->isTempClone())
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delete clip_data;
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clip_data = 0;
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}
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void afxEA_AnimClip::ea_set_datablock(SimDataBlock* db)
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{
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clip_data = dynamic_cast<afxAnimClipData*>(db);
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}
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bool afxEA_AnimClip::ea_start()
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{
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if (!clip_data)
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{
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Con::errorf("afxEA_AnimClip::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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afxConstraint* pos_constraint = getPosConstraint();
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if (full_lifetime == INFINITE_LIFETIME && pos_constraint != 0)
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anim_lifetime = pos_constraint->getAnimClipDuration(clip_data->clip_name);
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else
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anim_lifetime = full_lifetime;
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anim_tag = 0;
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lock_tag = 0;
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return true;
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}
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bool afxEA_AnimClip::ea_update(F32 dt)
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{
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afxConstraint* pos_constraint = getPosConstraint();
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if (!started && pos_constraint != 0)
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{
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bool go_for_it = true;
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if (pos_constraint->getDamageState() == ShapeBase::Enabled)
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go_for_it = !clip_data->ignore_enabled;
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else if (pos_constraint->getDamageState() == ShapeBase::Disabled)
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go_for_it = !clip_data->ignore_disabled;
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if (go_for_it && (clip_data->ignore_first_person || clip_data->ignore_third_person))
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{
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ShapeBase* shape = dynamic_cast<ShapeBase*>(pos_constraint->getSceneObject());
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if (shape)
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{
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bool is_first_person = shape->isFirstPerson();
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if (clip_data->ignore_first_person && is_first_person)
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go_for_it = false;
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if (clip_data->ignore_third_person && !is_first_person)
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go_for_it = false;
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}
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}
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if (go_for_it)
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{
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F32 rate = clip_data->rate/prop_time_factor;
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F32 pos = mFmod(life_elapsed, anim_lifetime)/anim_lifetime;
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pos = mFmod(pos + clip_data->pos_offset, 1.0);
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if (clip_data->rate < 0)
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pos = 1.0f - pos;
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anim_tag = pos_constraint->setAnimClip(clip_data->clip_name, pos, rate, clip_data->trans,
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clip_data->is_death_anim);
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if (clip_data->lock_anim)
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lock_tag = pos_constraint->lockAnimation();
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}
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started = true;
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}
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return true;
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}
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void afxEA_AnimClip::ea_finish(bool was_stopped)
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{
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afxConstraint* pos_constraint = getPosConstraint();
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if (pos_constraint && anim_tag != 0)
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{
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pos_constraint->resetAnimation(anim_tag);
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}
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if (pos_constraint && lock_tag != 0)
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pos_constraint->unlockAnimation(lock_tag);
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started = false;
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}
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void afxEA_AnimClip::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (clip_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxAnimClipData* orig_db = clip_data;
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clip_data = new afxAnimClipData(*orig_db, true);
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orig_db->performSubstitutions(clip_data, choreographer, group_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_AnimClipDesc
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class afxEA_AnimClipDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_AnimClipDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
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virtual afxEffectWrapper* create() const { return new afxEA_AnimClip; }
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};
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afxEA_AnimClipDesc afxEA_AnimClipDesc::desc;
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bool afxEA_AnimClipDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxAnimClipData) == typeid(*db));
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}
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bool afxEA_AnimClipDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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