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Add all new AFX files
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357
Engine/source/afx/afxSpellBook.cpp
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357
Engine/source/afx/afxSpellBook.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/engineAPI.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "T3D/gameBase/gameBase.h"
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#include "afx/afxSpellBook.h"
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#include "afx/afxMagicSpell.h"
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#include "afx/rpg/afxRPGMagicSpell.h"
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#include "afx/ui/afxSpellButton.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxSpellBookData
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IMPLEMENT_CO_DATABLOCK_V1(afxSpellBookData);
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ConsoleDocClass( afxSpellBookData,
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"@brief A spellbook datablock.\n\n"
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"@ingroup afxMisc\n"
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"@ingroup AFX\n"
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"@ingroup Datablocks\n"
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);
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afxSpellBookData::afxSpellBookData()
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{
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spells_per_page = 12;
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pages_per_book = 12;
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dMemset(spells, 0, sizeof(spells));
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dMemset(rpg_spells, 0, sizeof(rpg_spells));
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// marked true if datablock ids need to
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// be converted into pointers
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do_id_convert = false;
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}
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#define myOffset(field) Offset(field, afxSpellBookData)
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void afxSpellBookData::initPersistFields()
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{
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addField("spellsPerPage", TypeS8, myOffset(spells_per_page),
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"...");
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addField("pagesPerBook", TypeS8, myOffset(pages_per_book),
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"...");
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addField("spells", TYPEID<GameBaseData>(), myOffset(spells), MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE,
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"...");
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addField("rpgSpells", TYPEID<GameBaseData>(), myOffset(rpg_spells), MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE,
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"...");
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Parent::initPersistFields();
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}
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bool afxSpellBookData::preload(bool server, String &errorStr)
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{
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if (!Parent::preload(server, errorStr))
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return false;
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// Resolve objects transmitted from server
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if (!server)
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{
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if (do_id_convert)
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{
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for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
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{
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SimObjectId db_id = SimObjectId((uintptr_t)rpg_spells[i]);
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if (db_id != 0)
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{
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// try to convert id to pointer
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if (!Sim::findObject(db_id, rpg_spells[i]))
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{
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Con::errorf(ConsoleLogEntry::General,
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"afxSpellBookData::preload() -- bad datablockId: 0x%x (afxRPGMagicSpellData)",
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db_id);
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}
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}
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}
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do_id_convert = false;
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}
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}
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return true;
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}
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void afxSpellBookData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->write(spells_per_page);
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stream->write(pages_per_book);
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for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
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writeDatablockID(stream, rpg_spells[i], packed);
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}
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void afxSpellBookData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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stream->read(&spells_per_page);
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stream->read(&pages_per_book);
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do_id_convert = true;
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for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
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rpg_spells[i] = (afxRPGMagicSpellData*) readDatablockID(stream);
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}
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DefineEngineMethod(afxSpellBookData, getPageSlotIndex, S32, (Point2I bookSlot),,
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"...\n\n"
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"@ingroup AFX")
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{
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return object->getPageSlotIndex(bookSlot.x, bookSlot.y);
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}
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DefineEngineMethod(afxSpellBookData, getCapacity, S32, (),,
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"Get the capacity (total number of spell slots) in a spellbook.\n\n"
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"@ingroup AFX")
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{
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return object->spells_per_page*object->pages_per_book;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxSpellBook
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IMPLEMENT_CO_NETOBJECT_V1(afxSpellBook);
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ConsoleDocClass( afxSpellBook,
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"@brief A spellbook object.\n\n"
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"@ingroup afxMisc\n"
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"@ingroup AFX\n"
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);
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afxSpellBook::afxSpellBook()
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{
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mNetFlags.set(Ghostable | ScopeAlways);
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mDataBlock = NULL;
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all_spell_cooldown = 1.0f;
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}
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afxSpellBook::~afxSpellBook()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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void afxSpellBook::initPersistFields()
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{
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Parent::initPersistFields();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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void afxSpellBook::processTick(const Move* m)
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{
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Parent::processTick(m);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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void afxSpellBook::advanceTime(F32 dt)
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{
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Parent::advanceTime(dt);
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if (all_spell_cooldown < 1.0f)
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{
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all_spell_cooldown += dt/2.0f;
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if (all_spell_cooldown > 1.0f)
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all_spell_cooldown = 1.0f;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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bool afxSpellBook::onNewDataBlock(GameBaseData* dptr, bool reload)
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{
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mDataBlock = dynamic_cast<afxSpellBookData*>(dptr);
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if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
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return false;
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scriptOnNewDataBlock();
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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bool afxSpellBook::onAdd()
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{
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if (!Parent::onAdd())
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return(false);
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return(true);
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}
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void afxSpellBook::onRemove()
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{
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Parent::onRemove();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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U32 afxSpellBook::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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if (stream->writeFlag(mask & InitialUpdateMask))
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{
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}
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// AllSpellCooldown
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if (stream->writeFlag(mask & AllSpellCooldownMask))
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{
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}
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return(retMask);
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}
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void afxSpellBook::unpackUpdate(NetConnection * con, BitStream * stream)
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{
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Parent::unpackUpdate(con, stream);
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// InitialUpdate
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if (stream->readFlag())
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{
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}
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// AllSpellCooldown
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if (stream->readFlag())
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{
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all_spell_cooldown = 0.0f;
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}
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}
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#define SPELL_DATA_NOT_FOUND "\n<just:center><font:Arial:20><color:FF0000>** Spell data not found **\n\n\n\n"
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char* afxSpellBook::formatDesc(char* buffer, int len, S32 page, S32 slot) const
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{
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S32 idx = mDataBlock->getPageSlotIndex(page, slot);
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if (idx < 0 || !mDataBlock->rpg_spells[idx])
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return SPELL_DATA_NOT_FOUND;
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return mDataBlock->rpg_spells[idx]->formatDesc(buffer, len);
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}
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const char* afxSpellBook::getSpellIcon(S32 page, S32 slot) const
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{
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S32 idx = mDataBlock->getPageSlotIndex(page, slot);
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if (idx < 0 || !mDataBlock->rpg_spells[idx])
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return 0;
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return mDataBlock->rpg_spells[idx]->icon_name;
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}
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bool afxSpellBook::isPlaceholder(S32 page, S32 slot) const
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{
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S32 idx = mDataBlock->getPageSlotIndex(page, slot);
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if (idx < 0 || !mDataBlock->rpg_spells[idx])
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return false;
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return mDataBlock->rpg_spells[idx]->is_placeholder;
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}
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afxMagicSpellData* afxSpellBook::getSpellData(S32 page, S32 slot)
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{
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S32 idx = mDataBlock->getPageSlotIndex(page, slot);
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if (idx < 0 || !mDataBlock->spells[idx])
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return 0;
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return mDataBlock->spells[idx];
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}
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afxRPGMagicSpellData* afxSpellBook::getSpellRPGData(S32 page, S32 slot)
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{
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S32 idx = mDataBlock->getPageSlotIndex(page, slot);
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if (idx < 0 || !mDataBlock->rpg_spells[idx])
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return 0;
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return mDataBlock->rpg_spells[idx];
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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void afxSpellBook::startAllSpellCooldown()
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{
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//all_spell_cooldown = 0.0f;
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setMaskBits(AllSpellCooldownMask);
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}
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F32 afxSpellBook::getCooldownFactor(S32 page, S32 slot)
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{
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return all_spell_cooldown;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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DefineEngineMethod(afxSpellBook, getPageSlotIndex, S32, (Point2I bookSlot),,
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"...\n\n"
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"@ingroup AFX")
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{
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return object->getPageSlotIndex(bookSlot.x, bookSlot.y);
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}
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DefineEngineMethod(afxSpellBook, getSpellData, S32, (Point2I bookSlot),,
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"Get spell datablock for spell stored at spellbook index, (page, slot).\n\n"
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"@ingroup AFX")
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{
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afxMagicSpellData* spell_data = object->getSpellData(bookSlot.x, bookSlot.y);
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return (spell_data) ? spell_data->getId() : 0;
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}
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DefineEngineMethod(afxSpellBook, getSpellRPGData, S32, (Point2I bookSlot),,
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"Get spell RPG datablock for spell stored at spellbook index, (page, slot).\n\n"
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"@ingroup AFX")
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{
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afxRPGMagicSpellData* spell_data = object->getSpellRPGData(bookSlot.x, bookSlot.y);
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return (spell_data) ? spell_data->getId() : 0;
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}
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DefineEngineMethod(afxSpellBook, startAllSpellCooldown, void, (),,
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"...\n\n"
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"@ingroup AFX")
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{
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object->startAllSpellCooldown();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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