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Add all new AFX files
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76
Engine/source/afx/afxRenderHighlightMgr.h
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76
Engine/source/afx/afxRenderHighlightMgr.h
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// The afxRenderHighlightMgr class is adapted from the resource,
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// "Silhoute selection via postFX for Torque3D" posted by Konrad Kiss.
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// http://www.garagegames.com/community/resources/view/17821
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// Supporting code mods in other areas of the engine are marked as
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// "(selection-highlight)".
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _afxRENDERHIGHLIGHTMGR_H_
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#define _afxRENDERHIGHLIGHTMGR_H_
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#ifndef _TEXTARGETBIN_MGR_H_
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#include "renderInstance/renderTexTargetBinManager.h"
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#endif
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class PostEffect;
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///
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class afxRenderHighlightMgr : public RenderTexTargetBinManager
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{
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typedef RenderTexTargetBinManager Parent;
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public:
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afxRenderHighlightMgr();
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virtual ~afxRenderHighlightMgr();
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/// Returns the selection post effect.
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PostEffect* getSelectionEffect();
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/// Returns true if the highlight post effect is
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/// enabled and the selection buffer should be updated.
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bool isSelectionEnabled();
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// RenderBinManager
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virtual void addElement( RenderInst *inst );
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virtual void render( SceneRenderState *state );
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// ConsoleObject
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DECLARE_CONOBJECT( afxRenderHighlightMgr );
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protected:
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SimObjectPtr<PostEffect> mSelectionEffect;
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};
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#endif // _afxRENDERHIGHLIGHTMGR_H_
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