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Add all new AFX files
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86
Engine/source/afx/afxEffectVector.h
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86
Engine/source/afx/afxEffectVector.h
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_EFFECT_VECTOR_H_
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#define _AFX_EFFECT_VECTOR_H_
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxEffectGroup.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEffectVector
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class afxEffectWrapper;
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class afxChoreographer;
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class afxEffectVector
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{
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Vector<afxEffectWrapper*>* fx_v;
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Vector<afxEffectWrapper*>* fx_v2;
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bool active;
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bool on_server;
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F32 phrase_dur;
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F32 total_fx_dur;
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F32 after_life;
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void swap_vecs();
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void filter_client_server();
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void calc_fx_dur_and_afterlife();
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void effects_init(afxChoreographer*, afxEffectList&, bool will_stop, F32 time_factor,
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S32 group_index, const afxGroupTimingData* group_timing=0);
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public:
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/*C*/ afxEffectVector();
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/*D*/ ~afxEffectVector();
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void ev_init(afxChoreographer*, afxEffectList&, bool on_server, bool will_stop,
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F32 time_factor, F32 phrase_dur, S32 group_index=0);
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void start(F32 timestamp);
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void update(F32 dt);
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void stop(bool force_cleanup=false);
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void interrupt();
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bool empty() { return (!fx_v || fx_v->empty()); }
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bool isActive() { return active; }
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S32 count() { return (fx_v) ? fx_v->size() : 0; }
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F32 getTotalDur() { return total_fx_dur; }
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F32 getAfterLife() { return after_life; }
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Vector<afxEffectWrapper*>* getFX() { return fx_v; }
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};
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inline void afxEffectVector::swap_vecs()
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{
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Vector<afxEffectWrapper*>* tmp = fx_v;
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fx_v = fx_v2;
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fx_v2 = tmp;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_EFFECT_VECTOR_H_
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