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Add all new AFX files
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103
Engine/source/afx/afxEffectGroup.h
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103
Engine/source/afx/afxEffectGroup.h
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_EFFECT_GROUP_H_
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#define _AFX_EFFECT_GROUP_H_
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "console/typeValidators.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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class afxEffectWrapperData;
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struct afxGroupTimingData
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{
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F32 delay;
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F32 lifetime;
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F32 fade_in_time;
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F32 fade_out_time;
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afxGroupTimingData()
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{
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delay = 0.0f;
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lifetime = 0.0f;
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fade_in_time = 0.0f;
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fade_out_time = 0.0f;
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}
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};
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class afxEffectGroupData : public afxEffectBaseData
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{
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typedef afxEffectBaseData Parent;
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class egValidator : public TypeValidator
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{
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U32 id;
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public:
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egValidator(U32 id) { this->id = id; }
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void validateType(SimObject *object, void *typePtr);
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};
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bool do_id_convert;
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public:
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afxEffectList fx_list;
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bool group_enabled;
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S32 group_count;
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U8 idx_offset;
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bool assign_idx;
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afxGroupTimingData timing;
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afxEffectBaseData* dummy_fx_entry;
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private:
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void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
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void unpack_fx(BitStream* stream, afxEffectList& fx);
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public:
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/*C*/ afxEffectGroupData();
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/*C*/ afxEffectGroupData(const afxEffectGroupData&, bool = false);
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virtual void reloadReset();
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virtual void packData(BitStream*);
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virtual void unpackData(BitStream*);
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bool preload(bool server, String &errorStr);
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virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
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virtual bool allowSubstitutions() const { return true; }
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static void initPersistFields();
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DECLARE_CONOBJECT(afxEffectGroupData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_EFFECT_GROUP_H_
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