mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
This commit is contained in:
parent
f07c8745b2
commit
ace18d0246
22 changed files with 162 additions and 157 deletions
|
|
@ -704,6 +704,8 @@ bool PlayerData::isJumpAction(U32 action)
|
|||
|
||||
void PlayerData::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
|
||||
addField( "pickupRadius", TypeF32, Offset(pickupRadius, PlayerData),
|
||||
"@brief Radius around the player to collide with Items in the scene (on server).\n\n"
|
||||
"Internally the pickupRadius is added to the larger side of the initial bounding box "
|
||||
|
|
@ -1162,8 +1164,6 @@ void PlayerData::initPersistFields()
|
|||
"need to.\n");
|
||||
|
||||
endGroup( "Third Person" );
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
void PlayerData::packData(BitStream* stream)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue