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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'Preview4_0_DevHead' into tsneo
# Conflicts: # Engine/source/console/consoleInternal.cpp
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commit
acde0c3f0b
17 changed files with 96 additions and 20 deletions
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@ -120,6 +120,13 @@ function configureCanvas()
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// Actually set the new video mode
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Canvas.setVideoMode(%resX, %resY, %fs, %bpp, %rate, %aa);
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// For borderless on non-windows OS, move the window into position.
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if (($pref::Video::deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%borderlessPos = getWords(Canvas.getMonitorUsableRect($pref::Video::deviceId), 0, 1);
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Canvas.setWindowPosition(%borderlessPos);
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}
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Canvas.setFocus();
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// Lock and unlock the mouse to force the position to sync with the platform window
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@ -184,6 +191,12 @@ function GuiCanvas::checkCanvasRes(%this, %mode, %deviceId, %deviceMode, %startu
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return true;
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}
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else if (%deviceMode == $Video::ModeFullscreen)
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{ // Fullscreen must match the aspect ratio of the monitor
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%deviceRes = getWords(%this.getMonitorRect(%deviceId), 2);
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if (mRoundColour(%resX / %resY, 2) != mRoundColour(%deviceRes.x / %deviceRes.y, 2))
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return false;
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}
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if (!%startup)
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return true;
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@ -238,5 +251,13 @@ function GuiCanvas::getBestCanvasRes(%this, %deviceId, %deviceMode)
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%bestRes = %testRes;
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}
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// Borderless on non-windows OS should be the usable screen area.
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if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%deviceRect = getWords(%this.getMonitorUsableRect(%deviceId), 2);
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%bestRes = setWord(%bestRes, $WORD::RES_X, %deviceRect.x);
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%bestRes = setWord(%bestRes, $WORD::RES_Y, %deviceRect.y);
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}
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return %bestRes;
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}
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@ -845,6 +845,13 @@ function getScreenResolutionList(%deviceID, %deviceMode)
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{
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%returnsList = "";
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// For borderless on non-windows OS only add the usable area.
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if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%borderlessRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
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return _makePrettyResString(%borderlessRes);
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}
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%resCount = Canvas.getModeCount();
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for (%i = 0; %i < %resCount; %i++)
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{
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