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https://github.com/TorqueGameEngines/Torque3D.git
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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378a933894
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133 changed files with 1716 additions and 2087 deletions
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@ -22,6 +22,7 @@
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#include "platformWin32/platformWin32.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "console/simBase.h"
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#include "core/strings/unicode.h"
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#include "platform/threads/thread.h"
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@ -135,14 +136,14 @@ void ExecuteThread::run(void *arg /* = 0 */)
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// Console Functions
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//-----------------------------------------------------------------------------
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ConsoleFunction(shellExecute, bool, 2, 4, "(string executable, string args, string directory)"
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DefineConsoleFunction( shellExecute, bool, (const char * executable, const char * args, const char * directory), ("", ""), "(string executable, string args, string directory)"
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"@brief Launches an outside executable or batch file\n\n"
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"@param executable Name of the executable or batch file\n"
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"@param args Optional list of arguments, in string format, to pass to the executable\n"
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"@param directory Optional string containing path to output or shell\n"
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"@ingroup Platform")
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{
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ExecuteThread *et = new ExecuteThread(argv[1], argc > 2 ? argv[2] : NULL, argc > 3 ? argv[3] : NULL);
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ExecuteThread *et = new ExecuteThread( executable, args, directory );
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if(! et->isAlive())
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{
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delete et;
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