Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.

This commit is contained in:
Vincent Gee 2014-11-03 22:42:51 -05:00
parent 378a933894
commit acb192e2a5
133 changed files with 1716 additions and 2087 deletions

View file

@ -23,6 +23,7 @@
#include "core/strings/stringFunctions.h"
#include "util/tempAlloc.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "core/stringTable.h"
//-----------------------------------------------------------------------------
@ -37,7 +38,7 @@ StringTableEntry Platform::getTemporaryDirectory()
return path;
}
ConsoleFunction(getTemporaryDirectory, const char *, 1, 1, "()"
DefineConsoleFunction( getTemporaryDirectory, const char *, (), ,
"@brief Returns the OS temporary directory, \"C:/Users/Mich/AppData/Local/Temp\" for example\n\n"
"@note This can be useful to adhering to OS standards and practices, "
"but not really used in Torque 3D right now.\n"
@ -65,7 +66,7 @@ StringTableEntry Platform::getTemporaryFileName()
return StringTable->insert(buf);
}
ConsoleFunction(getTemporaryFileName, const char *, 1, 1, "()"
DefineConsoleFunction( getTemporaryFileName, const char *, (), ,
"@brief Creates a name and extension for a potential temporary file\n\n"
"This does not create the actual file. It simply creates a random name "
"for a file that does not exist.\n\n"
@ -520,12 +521,12 @@ StringTableEntry Platform::getPrefsPath(const char *file /* = NULL */)
//-----------------------------------------------------------------------------
ConsoleFunction(getUserDataDirectory, const char*, 1, 1, "getUserDataDirectory()")
DefineConsoleFunction( getUserDataDirectory, const char *, (), , "getUserDataDirectory()")
{
return Platform::getUserDataDirectory();
}
ConsoleFunction(getUserHomeDirectory, const char*, 1, 1, "getUserHomeDirectory()")
DefineConsoleFunction( getUserHomeDirectory, const char *, (), , "getUserHomeDirectory()")
{
return Platform::getUserHomeDirectory();
}