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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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133 changed files with 1716 additions and 2087 deletions
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@ -25,6 +25,7 @@
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#include "scene/sceneManager.h"
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#include "materials/materialManager.h"
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#include "console/engineAPI.h"
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const String ShadowManager::ManagerTypeName("ShadowManager");
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@ -53,7 +54,7 @@ SceneManager* ShadowManager::getSceneManager()
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//------------------------------------------------------------------------------
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// Runtime switching of shadow systems. Requires correct world to be pushed at console.
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ConsoleFunction( setShadowManager, bool, 1, 3, "string sShadowSystemName" )
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DefineConsoleFunction( setShadowManager, bool, (const char* sShadowSystemName), (""), "string sShadowSystemName")
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{
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/*
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// Make sure this new one exists
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