mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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parent
378a933894
commit
acb192e2a5
133 changed files with 1716 additions and 2087 deletions
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@ -23,6 +23,7 @@
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#include "platform/platform.h"
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#include "app/version.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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static const U32 csgVersionNumber = TORQUE_GAME_ENGINE;
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static const U32 appVersionNumber = TORQUE_APP_VERSION;
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@ -91,44 +92,44 @@ const char* getCompileTimeString()
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ConsoleFunctionGroupBegin( CompileInformation, "Functions to get version information about the current executable." );
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ConsoleFunction( getVersionNumber, S32, 1, 1, "Get the version of the engine build, as a string.\n\n"
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DefineConsoleFunction( getVersionNumber, S32, (), , "Get the version of the engine build, as a string.\n\n"
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"@ingroup Debugging")
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{
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return getVersionNumber();
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}
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ConsoleFunction( getAppVersionNumber, S32, 1, 1, "Get the version of the application build, as a string.\n\n"
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DefineConsoleFunction( getAppVersionNumber, S32, (), , "Get the version of the application build, as a string.\n\n"
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"@ingroup Debugging")
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{
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return getAppVersionNumber();
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}
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ConsoleFunction( getVersionString, const char*, 1, 1, "Get the version of the engine build, as a human readable string.\n\n"
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DefineConsoleFunction( getVersionString, const char*, (), , "Get the version of the engine build, as a human readable string.\n\n"
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"@ingroup Debugging")
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{
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return getVersionString();
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}
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ConsoleFunction( getAppVersionString, const char*, 1, 1, "Get the version of the aplication, as a human readable string.\n\n"
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DefineConsoleFunction( getAppVersionString, const char*, (), , "Get the version of the aplication build, as a human readable string.\n\n"
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"@ingroup Debugging")
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{
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return getAppVersionString();
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}
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ConsoleFunction( getEngineName, const char*, 1, 1, "Get the name of the engine product that this is running from, as a string.\n\n"
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DefineConsoleFunction( getEngineName, const char*, (), , "Get the name of the engine product that this is running from, as a string.\n\n"
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"@ingroup Debugging")
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{
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return getEngineProductString();
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}
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ConsoleFunction( getCompileTimeString, const char*, 1, 1, "Get the time of compilation.\n\n"
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DefineConsoleFunction( getCompileTimeString, const char*, (), , "Get the time of compilation.\n\n"
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"@ingroup Debugging")
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{
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return getCompileTimeString();
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}
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ConsoleFunction( getBuildString, const char*, 1, 1, "Get the type of build, \"Debug\" or \"Release\".\n\n"
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DefineConsoleFunction( getBuildString, const char*, (), , "Get the type of build, \"Debug\" or \"Release\".\n\n"
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"@ingroup Debugging")
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{
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#ifdef TORQUE_DEBUG
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@ -140,7 +141,7 @@ ConsoleFunction( getBuildString, const char*, 1, 1, "Get the type of build, \"De
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ConsoleFunctionGroupEnd( CompileInformation );
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ConsoleFunction(isDemo, bool, 1, 1, "")
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DefineConsoleFunction( isDemo, bool, (), , "")
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{
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#ifdef TORQUE_DEMO
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return true;
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@ -149,7 +150,7 @@ ConsoleFunction(isDemo, bool, 1, 1, "")
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#endif
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}
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ConsoleFunction(isWebDemo, bool, 1, 1, "")
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DefineConsoleFunction( isWebDemo, bool, (), , "")
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{
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#ifdef TORQUE_DEMO
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return Platform::getWebDeployment();
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