mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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parent
378a933894
commit
acb192e2a5
133 changed files with 1716 additions and 2087 deletions
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@ -410,25 +410,20 @@ void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missi
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//-----------------------------------------------------------------------------
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ConsoleFunction( queryAllServers, void, 12, 12, "queryAllServers(...);" )
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DefineConsoleFunction( queryAllServers
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, void, ( U32 lanPort
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, U32 flags
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, const char * gameType
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, const char * missionType
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, U32 minPlayers
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, U32 maxPlayers
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, U32 maxBots
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, U32 regionMask
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, U32 maxPing
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, U32 minCPU
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, U32 filterFlags )
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, , "queryAllServers(...);" )
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{
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TORQUE_UNUSED(argc);
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U32 lanPort = dAtoi(argv[1]);
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U8 flags = dAtoi(argv[2]);
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// It's not a good idea to hold onto args, recursive calls to
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// console exec will trash them.
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char* gameType = dStrdup(argv[3]);
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char* missionType = dStrdup(argv[4]);
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U8 minPlayers = dAtoi(argv[5]);
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U8 maxPlayers = dAtoi(argv[6]);
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U8 maxBots = dAtoi(argv[7]);
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U32 regionMask = dAtoi(argv[8]);
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U32 maxPing = dAtoi(argv[9]);
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U16 minCPU = dAtoi(argv[10]);
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U8 filterFlags = dAtoi(argv[11]);
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U32 buddyList = 0;
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clearServerList();
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@ -442,32 +437,27 @@ ConsoleFunction( queryAllServers, void, 12, 12, "queryAllServers(...);" )
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dFree(missionType);
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}
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ConsoleFunction( queryLanServers, void, 12, 12, "queryLanServers(...);" )
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DefineConsoleFunction( queryLanServers
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, void, ( U32 lanPort
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, U32 flags
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, const char * gameType
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, const char * missionType
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, U32 minPlayers
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, U32 maxPlayers
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, U32 maxBots
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, U32 regionMask
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, U32 maxPing
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, U32 minCPU
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, U32 filterFlags )
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, , "queryLanServers(...);" )
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{
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TORQUE_UNUSED(argc);
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U32 lanPort = dAtoi(argv[1]);
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U8 flags = dAtoi(argv[2]);
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// It's not a good idea to hold onto args, recursive calls to
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// console exec will trash them.
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char* gameType = dStrdup(argv[3]);
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char* missionType = dStrdup(argv[4]);
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U8 minPlayers = dAtoi(argv[5]);
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U8 maxPlayers = dAtoi(argv[6]);
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U8 maxBots = dAtoi(argv[7]);
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U32 regionMask = dAtoi(argv[8]);
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U32 maxPing = dAtoi(argv[9]);
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U16 minCPU = dAtoi(argv[10]);
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U8 filterFlags = dAtoi(argv[11]);
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clearServerList();
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queryLanServers(lanPort, flags, gameType, missionType, minPlayers, maxPlayers, maxBots,
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regionMask, maxPing, minCPU, filterFlags);
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dFree(gameType);
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dFree(missionType);
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}
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//-----------------------------------------------------------------------------
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@ -550,24 +540,20 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
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processMasterServerQuery( gPingSession );
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}
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ConsoleFunction( queryMasterServer, void, 11, 11, "queryMasterServer(...);" )
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DefineConsoleFunction( queryMasterServer
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, void, ( U32 lanPort
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, U32 flags
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, const char * gameType
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, const char * missionType
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, U32 minPlayers
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, U32 maxPlayers
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, U32 maxBots
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, U32 regionMask
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, U32 maxPing
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, U32 minCPU
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, U32 filterFlags )
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, , "queryMasterServer(...);" )
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{
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TORQUE_UNUSED(argc);
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U8 flags = dAtoi(argv[1]);
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// It's not a good idea to hold onto args, recursive calls to
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// console exec will trash them.
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char* gameType = dStrdup(argv[2]);
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char* missionType = dStrdup(argv[3]);
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U8 minPlayers = dAtoi(argv[4]);
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U8 maxPlayers = dAtoi(argv[5]);
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U8 maxBots = dAtoi(argv[6]);
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U32 regionMask = dAtoi(argv[7]);
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U32 maxPing = dAtoi(argv[8]);
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U16 minCPU = dAtoi(argv[9]);
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U8 filterFlags = dAtoi(argv[10]);
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U32 buddyList = 0;
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clearServerList();
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@ -580,15 +566,12 @@ ConsoleFunction( queryMasterServer, void, 11, 11, "queryMasterServer(...);" )
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//-----------------------------------------------------------------------------
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ConsoleFunction( querySingleServer, void, 3, 3, "querySingleServer(address, flags);" )
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DefineConsoleFunction( querySingleServer
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, void, ( const char* addrText, U8 flags )
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,(0) , "querySingleServer(...);" )
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{
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TORQUE_UNUSED(argc);
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NetAddress addr;
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char* addrText;
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addrText = dStrdup(argv[1]);
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U8 flags = dAtoi(argv[2]);
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Net::stringToAddress( addrText, &addr );
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@ -672,9 +655,8 @@ void cancelServerQuery()
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}
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}
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ConsoleFunction( cancelServerQuery, void, 1, 1, "cancelServerQuery()" )
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DefineConsoleFunction( cancelServerQuery, void, (), , "cancelServerQuery(...);" )
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{
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TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
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cancelServerQuery();
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}
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@ -701,43 +683,36 @@ void stopServerQuery()
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}
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}
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ConsoleFunction( stopServerQuery, void, 1, 1, "stopServerQuery()" )
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DefineConsoleFunction( stopServerQuery, void, (), , "stopServerQuery(...);" )
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{
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TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
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stopServerQuery();
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}
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//-----------------------------------------------------------------------------
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ConsoleFunction(startHeartbeat, void, 1, 1, "startHeartbeat()")
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DefineConsoleFunction( startHeartbeat, void, (), , "startHeartbeat(...);" )
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{
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TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
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if (validateAuthenticatedServer()) {
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gHeartbeatSeq++;
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processHeartbeat(gHeartbeatSeq); // thump-thump...
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}
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}
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ConsoleFunction(stopHeartbeat, void, 1, 1, "stopHeartbeat();")
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DefineConsoleFunction( stopHeartbeat, void, (), , "stopHeartbeat(...);" )
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{
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TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
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gHeartbeatSeq++;
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}
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//-----------------------------------------------------------------------------
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ConsoleFunction( getServerCount, int, 1, 1, "getServerCount();" )
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DefineConsoleFunction( getServerCount, int, (), , "getServerCount(...);" )
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{
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TORQUE_UNUSED(argv); TORQUE_UNUSED(argc);
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return gServerList.size();
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}
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ConsoleFunction( setServerInfo, bool, 2, 2, "setServerInfo(index);" )
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DefineConsoleFunction( setServerInfo, bool, (U32 index), , "setServerInfo(...);" )
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{
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TORQUE_UNUSED(argc);
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U32 index = dAtoi(argv[1]);
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if (index >= 0 && index < gServerList.size()) {
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if (index < gServerList.size()) {
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ServerInfo& info = gServerList[index];
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char addrString[256];
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