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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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378a933894
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133 changed files with 1716 additions and 2087 deletions
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@ -33,6 +33,7 @@
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#include "console/simBase.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "gui/controls/guiMLTextCtrl.h"
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#ifdef TORQUE_TGB_ONLY
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#include "T2D/oldModel/networking/t2dGameConnection.h"
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@ -57,22 +58,22 @@ bool gEditingMission = false;
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ConsoleFunctionGroupBegin( InputManagement, "Functions that let you deal with input from scripts" );
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ConsoleFunction( deactivateDirectInput, void, 1, 1, "()"
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DefineConsoleFunction( deactivateDirectInput, void, (), ,
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"()"
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"@brief Disables DirectInput.\n\n"
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"Also deactivates any connected joysticks.\n\n"
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"@ingroup Input" )
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{
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TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
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if ( Input::isActive() )
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Input::deactivate();
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}
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ConsoleFunction( activateDirectInput, void, 1, 1,"()"
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DefineConsoleFunction( activateDirectInput, void, (), ,
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"()"
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"@brief Activates DirectInput.\n\n"
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"Also activates any connected joysticks."
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"@ingroup Input")
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{
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TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
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if ( !Input::isActive() )
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Input::activate();
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}
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@ -81,11 +82,8 @@ ConsoleFunctionGroupEnd( InputManagement );
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//--------------------------------------------------------------------------
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static const U32 MaxPlayerNameLength = 16;
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ConsoleFunction( strToPlayerName, const char*, 2, 2, "strToPlayerName( string )" )
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DefineConsoleFunction( strToPlayerName, const char*, (const char* ptr ), , "strToPlayerName(string);" )
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{
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TORQUE_UNUSED(argc);
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const char* ptr = argv[1];
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// Strip leading spaces and underscores:
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while ( *ptr == ' ' || *ptr == '_' )
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@ -140,16 +138,16 @@ ConsoleFunction( strToPlayerName, const char*, 2, 2, "strToPlayerName( string )"
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ConsoleFunctionGroupBegin( Platform , "General platform functions.");
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ConsoleFunction( lockMouse, void, 2, 2, "(bool isLocked)"
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DefineConsoleFunction( lockMouse, void, (bool isLocked ), , "(bool isLocked)"
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"@brief Lock or unlock the mouse to the window.\n\n"
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"When true, prevents the mouse from leaving the bounds of the game window.\n\n"
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"@ingroup Input")
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{
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Platform::setWindowLocked(dAtob(argv[1]));
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Platform::setWindowLocked(isLocked);
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}
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ConsoleFunction( setNetPort, bool, 2, 3, "(int port, bool bind=true)"
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DefineConsoleFunction( setNetPort, bool, (int port, bool bind), (true), "(int port, bool bind=true)"
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"@brief Set the network port for the game to use.\n\n"
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"@param port The port to use.\n"
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@ -161,37 +159,34 @@ ConsoleFunction( setNetPort, bool, 2, 3, "(int port, bool bind=true)"
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"If you don't have firewall tunneling tech you can set this to false to avoid the prompt.\n\n"
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"@ingroup Networking")
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{
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bool bind = true;
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if (argc == 3)
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bind = dAtob(argv[2]);
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return Net::openPort(dAtoi(argv[1]), bind);
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return Net::openPort((S32)port, bind);
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}
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ConsoleFunction( closeNetPort, void, 1, 1, "()"
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DefineConsoleFunction( closeNetPort, void, (), , "()"
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"@brief Closes the current network port\n\n"
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"@ingroup Networking")
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{
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Net::closePort();
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}
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ConsoleFunction( saveJournal, void, 2, 2, "(string filename)"
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DefineConsoleFunction( saveJournal, void, (const char * filename), , "(string filename)"
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"Save the journal to the specified file.\n\n"
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"@ingroup Platform")
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{
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Journal::Record(argv[1]);
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Journal::Record(filename);
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}
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ConsoleFunction( playJournal, void, 2, 3, "(string filename)"
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DefineConsoleFunction( playJournal, void, (const char * filename), , "(string filename)"
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"@brief Begin playback of a journal from a specified field.\n\n"
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"@param filename Name and path of file journal file\n"
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"@ingroup Platform")
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{
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// CodeReview - BJG 4/24/2007 - The break flag needs to be wired back in.
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// bool jBreak = (argc > 2)? dAtob(argv[2]): false;
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Journal::Play(argv[1]);
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Journal::Play(filename);
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}
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ConsoleFunction( getSimTime, S32, 1, 1, "()"
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DefineConsoleFunction( getSimTime, S32, (), , "()"
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"Return the current sim time in milliseconds.\n\n"
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"@brief Sim time is time since the game started.\n\n"
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"@ingroup Platform")
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@ -199,7 +194,7 @@ ConsoleFunction( getSimTime, S32, 1, 1, "()"
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return Sim::getCurrentTime();
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}
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ConsoleFunction( getRealTime, S32, 1, 1, "()"
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DefineConsoleFunction( getRealTime, S32, (), , "()"
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"@brief Return the current real time in milliseconds.\n\n"
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"Real time is platform defined; typically time since the computer booted.\n\n"
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"@ingroup Platform")
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