Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.

This commit is contained in:
Vincent Gee 2014-11-03 22:42:51 -05:00
parent 378a933894
commit acb192e2a5
133 changed files with 1716 additions and 2087 deletions

View file

@ -1860,7 +1860,7 @@ DefineEngineMethod( Camera, setOffset, void, (Point3F offset), ,
//-----------------------------------------------------------------------------
DefineEngineMethod( Camera, setOrbitMode, void, (GameBase* orbitObject, TransformF orbitPoint, F32 minDistance, F32 maxDistance,
F32 initDistance, bool ownClientObj, Point3F offset, bool locked), (false, Point3F(0.0f, 0.0f, 0.0f), false),
F32 initDistance, bool ownClientObj, Point3F offset, bool locked), (false, Point3F::Zero, false),
"Set the camera to orbit around the given object, or if none is given, around the given point.\n\n"
"@param orbitObject The object to orbit around. If no object is given (0 or blank string is passed in) use the orbitPoint instead\n"
"@param orbitPoint The point to orbit around when no object is given. In the form of \"x y z ax ay az aa\" such as returned by SceneObject::getTransform().\n"
@ -1883,7 +1883,7 @@ DefineEngineMethod( Camera, setOrbitMode, void, (GameBase* orbitObject, Transfor
DefineEngineMethod( Camera, setOrbitObject, bool, (GameBase* orbitObject, VectorF rotation, F32 minDistance,
F32 maxDistance, F32 initDistance, bool ownClientObject, Point3F offset, bool locked),
(false, Point3F(0.0f, 0.0f, 0.0f), false),
(false, Point3F::Zero, false),
"Set the camera to orbit around a given object.\n\n"
"@param orbitObject The object to orbit around.\n"
"@param rotation The initial camera rotation about the object in radians in the form of \"x y z\".\n"
@ -1911,7 +1911,7 @@ DefineEngineMethod( Camera, setOrbitObject, bool, (GameBase* orbitObject, Vector
DefineEngineMethod( Camera, setOrbitPoint, void, (TransformF orbitPoint, F32 minDistance, F32 maxDistance, F32 initDistance,
Point3F offset, bool locked),
(Point3F(0.0f, 0.0f, 0.0f), false),
(Point3F::Zero, false),
"Set the camera to orbit around a given point.\n\n"
"@param orbitPoint The point to orbit around. In the form of \"x y z ax ay az aa\" such as returned by SceneObject::getTransform().\n"
"@param minDistance The minimum distance allowed to the orbit object or point.\n"
@ -1929,7 +1929,7 @@ DefineEngineMethod( Camera, setOrbitPoint, void, (TransformF orbitPoint, F32 min
//-----------------------------------------------------------------------------
DefineEngineMethod( Camera, setTrackObject, bool, (GameBase* trackObject, Point3F offset), (Point3F(0.0f, 0.0f, 0.0f)),
DefineEngineMethod( Camera, setTrackObject, bool, (GameBase* trackObject, Point3F offset), (Point3F::Zero),
"Set the camera to track a given object.\n\n"
"@param trackObject The object to track.\n"
"@param offset [optional] An offset added to the camera's position. Default is no offset.\n"