mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
Doc changes for RayInfo distance
Doc changes for the containerRayCast DefineEngineFunction to include the distance.
This commit is contained in:
parent
75baf20d5f
commit
ac9d24deb4
1 changed files with 2 additions and 1 deletions
|
|
@ -1612,7 +1612,8 @@ DefineEngineFunction( containerRayCast, const char*,
|
||||||
"@returns A string containing either null, if nothing was struck, or these fields:\n"
|
"@returns A string containing either null, if nothing was struck, or these fields:\n"
|
||||||
"<ul><li>The ID of the object that was struck.</li>"
|
"<ul><li>The ID of the object that was struck.</li>"
|
||||||
"<li>The x, y, z position that it was struck.</li>"
|
"<li>The x, y, z position that it was struck.</li>"
|
||||||
"<li>The x, y, z of the normal of the face that was struck.</li></ul>"
|
"<li>The x, y, z of the normal of the face that was struck.</li>"
|
||||||
|
"<li>The distance between the start point and the position we hit.</li></ul>"
|
||||||
|
|
||||||
"@ingroup Game")
|
"@ingroup Game")
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue